My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Lava Hound
Giant Snowball
Goblin Gang Dart Goblin Balloon Lava Hound
Zap
Goblin Gang Firecracker Dart Goblin Balloon Lava Hound
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin
The Log
Goblin Gang Firecracker Dart Goblin
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Dart Goblin Lava Hound
Royal Delivery
Goblin Gang Firecracker Dart Goblin Balloon Lava Hound
Fireball
Goblin Gang Firecracker Dart Goblin Balloon Lava Hound
Poison
Goblin Gang Firecracker Dart Goblin Balloon Lava Hound
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Dart Goblin Earthquake Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Dart Goblin Balloon Lava Hound
Firecracker
Goblin Gang Dart Goblin Earthquake Balloon Lava Hound
Dart Goblin
Lava Hound Goblin Gang Firecracker Balloon
Earthquake
Firecracker Balloon Lava Hound
Rocket
Lava Hound
Rage
Balloon
Balloon
Rage Lava Hound Goblin Gang Firecracker Dart Goblin Earthquake
Lava Hound
Dart Goblin Balloon Goblin Gang Firecracker Earthquake Rocket

Defense Synergies 0 4

Goblin Gang
Firecracker Dart Goblin
Firecracker
Goblin Gang Dart Goblin Earthquake
Dart Goblin
Goblin Gang Firecracker
Earthquake
Firecracker
Rocket
Rage
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin
Goblin Gang Rocket Dart Goblin
Goblin Gang Firecracker Dart Goblin
Firecracker Earthquake Rocket
Goblin Gang Firecracker Dart Goblin Earthquake
Dart Goblin Rocket Goblin Gang Firecracker
Earthquake Rocket Dart Goblin
Goblin Gang
Goblin Gang Firecracker Dart Goblin
Goblin Gang Dart Goblin Firecracker Earthquake
Goblin Gang Firecracker Dart Goblin
Goblin Gang Earthquake Rocket
Rocket Goblin Gang Firecracker Dart Goblin Earthquake
Goblin Gang
Rocket Goblin Gang
Goblin Gang Firecracker
Goblin Gang Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin
Dart Goblin
Goblin Gang Firecracker Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Firecracker Rocket
Goblin Gang Rocket
Goblin Gang Rocket
Goblin Gang
Firecracker Rocket Goblin Gang Dart Goblin
Goblin Gang Rocket Dart Goblin
Rocket Firecracker
Goblin Gang Dart Goblin
Dart Goblin
Rocket
Rocket Goblin Gang
Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Dart Goblin Rocket
Firecracker Dart Goblin
Earthquake Rocket Dart Goblin
Earthquake Firecracker Dart Goblin Rocket
Rocket Firecracker Earthquake
Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Earthquake
Earthquake Firecracker Dart Goblin
Firecracker Dart Goblin
Rocket Goblin Gang
Firecracker Rocket Dart Goblin Earthquake
Firecracker Dart Goblin Rocket
Earthquake Rocket Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin Rocket
Earthquake Firecracker Dart Goblin
Earthquake Rocket Firecracker Dart Goblin
Earthquake Firecracker Dart Goblin Rocket
Earthquake Rocket
Rocket
Rocket Firecracker Dart Goblin Earthquake
Rocket Firecracker Dart Goblin Earthquake
Rocket Earthquake
Rocket
Rocket
Earthquake Rocket
Firecracker Earthquake
Firecracker Dart Goblin Earthquake
Rocket Firecracker Dart Goblin
Firecracker Dart Goblin
Rocket Firecracker Dart Goblin
Dart Goblin Earthquake Rocket
Rocket Firecracker
Rocket Firecracker Earthquake
Earthquake Goblin Gang Dart Goblin Rocket
Rocket Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Earthquake
Rocket
Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Rocket

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