My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Goblin Demolisher Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang Dart Goblin Flying Machine Lumberjack
Zap
Goblin Gang Firecracker Dart Goblin Flying Machine
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Wizard Lumberjack
The Log
Goblin Gang Firecracker Dart Goblin Goblin Demolisher Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Dart Goblin Flying Machine
Royal Delivery
Goblin Gang Firecracker Dart Goblin Flying Machine Goblin Demolisher Wizard Lumberjack
Fireball
Goblin Gang Firecracker Dart Goblin Flying Machine Wizard Lumberjack
Poison
Goblin Gang Firecracker Dart Goblin Flying Machine Wizard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Dart Goblin Flying Machine Goblin Demolisher Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Firecracker Dart Goblin

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Dart Goblin Mirror
Firecracker
Goblin Gang Dart Goblin Flying Machine Mirror Lumberjack
Dart Goblin
Goblin Gang Firecracker Mirror
Flying Machine
Firecracker Mirror Lumberjack
Goblin Demolisher
Wizard
Lumberjack
Mirror
Goblin Gang Firecracker Dart Goblin Flying Machine Lumberjack
Lumberjack
Firecracker Flying Machine Wizard Mirror

Defense Synergies 0 16

Goblin Gang
Firecracker Dart Goblin Flying Machine Mirror Lumberjack
Firecracker
Goblin Gang Dart Goblin Flying Machine Mirror Lumberjack
Dart Goblin
Goblin Gang Firecracker Flying Machine Mirror Lumberjack
Flying Machine
Goblin Gang Firecracker Dart Goblin Mirror Lumberjack
Goblin Demolisher
Wizard
Lumberjack
Mirror
Goblin Gang Firecracker Dart Goblin Flying Machine Lumberjack
Lumberjack
Goblin Gang Firecracker Dart Goblin Flying Machine Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Flying Machine Wizard
Lumberjack Goblin Gang Firecracker Dart Goblin Flying Machine
Goblin Gang Lumberjack Dart Goblin
Lumberjack Goblin Gang Firecracker Dart Goblin
Firecracker Lumberjack
Goblin Gang Firecracker Dart Goblin Flying Machine Lumberjack
Dart Goblin Goblin Gang Firecracker Flying Machine Wizard
Dart Goblin Flying Machine
Goblin Gang Lumberjack
Goblin Gang Firecracker Dart Goblin Lumberjack
Goblin Gang Dart Goblin Firecracker Flying Machine Wizard Lumberjack
Goblin Gang Firecracker Dart Goblin Flying Machine Wizard
Lumberjack Goblin Gang Flying Machine Wizard
Wizard Goblin Gang Firecracker Dart Goblin Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Wizard Goblin Gang Firecracker Lumberjack
Goblin Gang Firecracker Dart Goblin Flying Machine Wizard Lumberjack
Wizard Firecracker Dart Goblin Flying Machine Lumberjack
Dart Goblin Lumberjack
Goblin Gang Wizard Firecracker Dart Goblin Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Firecracker Flying Machine Wizard Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Firecracker Wizard Goblin Gang Dart Goblin Flying Machine
Goblin Gang Dart Goblin Flying Machine Lumberjack
Lumberjack
Firecracker Flying Machine
Goblin Gang Dart Goblin
Dart Goblin Flying Machine Lumberjack
Goblin Gang Wizard Lumberjack
Wizard Firecracker Dart Goblin Flying Machine
Goblin Gang Firecracker Dart Goblin Flying Machine Lumberjack
Firecracker Dart Goblin Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Wizard Firecracker
Firecracker Wizard Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine Wizard
Goblin Gang Lumberjack
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine Wizard
Flying Machine Firecracker Dart Goblin
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine Wizard
Wizard
Flying Machine
Firecracker Wizard
Firecracker Dart Goblin Flying Machine Wizard
Flying Machine Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine Wizard
Dart Goblin Wizard
Firecracker
Firecracker Wizard
Goblin Gang Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Wizard
Goblin Gang Firecracker Dart Goblin Flying Machine Wizard Lumberjack
Firecracker Dart Goblin Flying Machine Wizard
Firecracker Dart Goblin Flying Machine
Goblin Gang Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine

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