My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Fisherman
Giant Snowball
Goblin Gang Fisherman
Zap
Goblin Gang Firecracker Fisherman
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem
The Log
Goblin Gang Firecracker Elixir Golem Fisherman
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem Fisherman
Fireball
Goblin Gang Firecracker Elixir Golem Fisherman
Poison
Goblin Gang Firecracker Elixir Golem Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Goblin Gang Firecracker Elixir Golem Fisherman Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Goblin Gang Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Barbarian Barrel Fisherman Mega Knight
Elixir Golem
Firecracker Rage Goblin Gang Barbarian Barrel
Barbarian Barrel
Firecracker Elixir Golem Mega Knight
Rage
Elixir Golem
Fisherman
Firecracker Mega Knight
Mega Knight
Firecracker Barbarian Barrel Fisherman
Goblinstein

Defense Synergies 0 8

Goblin Gang
Firecracker Barbarian Barrel Fisherman
Firecracker
Goblin Gang Barbarian Barrel Fisherman Mega Knight
Elixir Golem
Barbarian Barrel
Goblin Gang Firecracker Mega Knight
Rage
Fisherman
Goblin Gang Firecracker Mega Knight
Mega Knight
Firecracker Barbarian Barrel Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Goblin Gang Firecracker Fisherman Mega Knight
Goblin Gang Fisherman Mega Knight
Goblin Gang Firecracker Fisherman Mega Knight
Firecracker Barbarian Barrel Mega Knight
Goblin Gang Barbarian Barrel Firecracker Mega Knight
Goblin Gang Firecracker
Barbarian Barrel Mega Knight
Goblin Gang Fisherman
Goblin Gang Firecracker Barbarian Barrel Fisherman Mega Knight
Goblin Gang Firecracker Barbarian Barrel Fisherman Mega Knight
Goblin Gang Firecracker
Mega Knight Goblin Gang
Mega Knight Goblin Gang Firecracker Barbarian Barrel
Goblin Gang Mega Knight
Goblin Gang Fisherman Mega Knight
Mega Knight Goblin Gang Firecracker Fisherman
Mega Knight Goblin Gang Firecracker Barbarian Barrel Fisherman
Barbarian Barrel Firecracker Fisherman Mega Knight
Fisherman
Goblin Gang Mega Knight Firecracker Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Barbarian Barrel Fisherman
Goblin Gang Firecracker Barbarian Barrel Fisherman Mega Knight
Goblin Gang Mega Knight Fisherman
Goblin Gang Mega Knight Barbarian Barrel Fisherman
Goblin Gang Fisherman Mega Knight
Firecracker Goblin Gang
Goblin Gang
Mega Knight Fisherman
Mega Knight Firecracker Barbarian Barrel
Goblin Gang
Mega Knight
Mega Knight
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Firecracker Barbarian Barrel Fisherman
Mega Knight Firecracker Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Fisherman
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Firecracker
Firecracker
Firecracker Barbarian Barrel
Firecracker Fisherman
Goblin Gang Fisherman
Firecracker Barbarian Barrel Fisherman
Firecracker
Firecracker Barbarian Barrel Fisherman
Firecracker Barbarian Barrel Fisherman
Firecracker Barbarian Barrel Fisherman
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Fisherman
Firecracker Barbarian Barrel Fisherman Mega Knight
Firecracker Barbarian Barrel Mega Knight
Mega Knight
Fisherman
Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Fisherman
Firecracker Barbarian Barrel Fisherman
Fisherman Mega Knight
Firecracker Barbarian Barrel Fisherman
Firecracker
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang Barbarian Barrel
Firecracker
Barbarian Barrel
Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Barbarian Barrel Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: