My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mini P.E.K.K.A Valkyrie Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie
The Log
Goblin Gang Firecracker Elixir Golem Mini P.E.K.K.A Hog Rider Prince
Earthquake
Goblin Gang Firecracker Elixir Golem Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Hog Rider Prince
Fireball
Goblin Gang Firecracker Elixir Golem Hog Rider
Poison
Goblin Gang Firecracker Elixir Golem
Lightning
Mini P.E.K.K.A Valkyrie Prince
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Prince
Firecracker
Elixir Golem Hog Rider Goblin Gang Mini P.E.K.K.A Valkyrie Prince Mega Knight
Elixir Golem
Firecracker Goblin Gang Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A
Goblin Gang Firecracker Elixir Golem Valkyrie Hog Rider Mega Knight
Valkyrie
Hog Rider Prince Goblin Gang Firecracker Mini P.E.K.K.A
Hog Rider
Goblin Gang Firecracker Valkyrie Elixir Golem Mini P.E.K.K.A Prince Mega Knight
Prince
Valkyrie Mega Knight Goblin Gang Firecracker Hog Rider
Mega Knight
Prince Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 1 9

Goblin Gang
Firecracker Mini P.E.K.K.A Valkyrie Prince
Firecracker
Valkyrie Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Elixir Golem
Mini P.E.K.K.A
Goblin Gang Firecracker Valkyrie
Valkyrie
Firecracker Goblin Gang Mini P.E.K.K.A Prince
Hog Rider
Prince
Goblin Gang Firecracker Valkyrie
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Goblin Gang Firecracker Valkyrie Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Valkyrie
Mini P.E.K.K.A Prince Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker
Valkyrie Mega Knight
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Goblin Gang Valkyrie Firecracker Mega Knight
Goblin Gang Firecracker
Mini P.E.K.K.A Prince Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Goblin Gang Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince
Mega Knight Goblin Gang Firecracker Valkyrie Prince
Valkyrie Firecracker Mega Knight
Mini P.E.K.K.A Prince
Goblin Gang Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight Prince
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Valkyrie Prince
Goblin Gang Mini P.E.K.K.A Valkyrie Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Valkyrie Prince Mega Knight
Firecracker Goblin Gang
Goblin Gang Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Prince
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Prince
Goblin Gang
Mega Knight Mini P.E.K.K.A Valkyrie Prince
Mega Knight Valkyrie Prince
Mini P.E.K.K.A Prince Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie Prince
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Mini P.E.K.K.A Prince
Firecracker Valkyrie Prince
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Prince Mega Knight
Firecracker Valkyrie Mega Knight
Prince Mega Knight
Prince
Firecracker Valkyrie Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Goblin Gang Prince
Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A Valkyrie Prince Mega Knight
Firecracker
Firecracker Prince Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Prince Mega Knight
Prince
Firecracker Mega Knight

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