My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider Ram Rider
Giant Snowball
Goblin Gang Hog Rider Ram Rider
Zap
Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie Wizard
The Log
Goblin Gang Firecracker Elixir Golem Hog Rider Ram Rider
Earthquake
Goblin Gang Firecracker Elixir Golem Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem Valkyrie Hog Rider Wizard Ram Rider
Fireball
Goblin Gang Firecracker Elixir Golem Hog Rider Wizard Ram Rider
Poison
Goblin Gang Firecracker Elixir Golem Wizard
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Hog Rider Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Elixir Golem Valkyrie Hog Rider Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Elixir Golem

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Elixir Golem Valkyrie
Firecracker
Elixir Golem Hog Rider Goblin Gang Valkyrie Ram Rider
Elixir Golem
Firecracker Goblin Gang Hog Rider Wizard The Log
Valkyrie
Hog Rider Goblin Gang Firecracker Wizard Ram Rider
Hog Rider
Goblin Gang Firecracker Valkyrie The Log Elixir Golem Wizard
Wizard
Elixir Golem Valkyrie Hog Rider Ram Rider
The Log
Hog Rider Elixir Golem Ram Rider
Ram Rider
Firecracker Valkyrie Wizard The Log

Defense Synergies 2 7

Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Goblin Gang
Elixir Golem
Valkyrie
Firecracker Goblin Gang Wizard The Log
Hog Rider
Wizard
Valkyrie The Log
The Log
Firecracker Goblin Gang Valkyrie Wizard Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log Ram Rider
Goblin Gang Firecracker Valkyrie The Log Ram Rider
Goblin Gang Ram Rider Valkyrie
Goblin Gang Firecracker Valkyrie Ram Rider
Firecracker Valkyrie The Log
Goblin Gang The Log Firecracker Valkyrie
Ram Rider Goblin Gang Firecracker Wizard
Valkyrie The Log Ram Rider
Goblin Gang
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Firecracker Wizard The Log Ram Rider
Goblin Gang Firecracker Wizard Ram Rider
Goblin Gang Valkyrie Wizard The Log Ram Rider
Valkyrie Wizard Goblin Gang Firecracker The Log
Goblin Gang Ram Rider
Goblin Gang The Log Ram Rider
Wizard Goblin Gang Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie Wizard The Log Ram Rider
Valkyrie Wizard The Log Firecracker Ram Rider
Ram Rider
Goblin Gang Valkyrie Wizard Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie Wizard The Log
Goblin Gang Valkyrie The Log Ram Rider
Goblin Gang Valkyrie The Log Ram Rider
Goblin Gang Valkyrie Ram Rider
Firecracker Wizard Goblin Gang Ram Rider
Goblin Gang Valkyrie Ram Rider
Valkyrie
Firecracker Valkyrie The Log
Goblin Gang
Valkyrie
Valkyrie The Log
Goblin Gang Valkyrie Wizard Ram Rider
Wizard Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie The Log
Valkyrie Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Ram Rider
The Log
Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Ram Rider
Firecracker Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Ram Rider
Goblin Gang
Firecracker Valkyrie Wizard The Log Ram Rider
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard Ram Rider
Wizard The Log Ram Rider
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Goblin Gang
Firecracker Wizard Ram Rider
The Log
Goblin Gang Firecracker Valkyrie Wizard
The Log Firecracker Wizard
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log

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