My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Balloon Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Balloon Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Balloon Inferno Dragon Ram Rider
Zap
Goblin Gang Firecracker Balloon Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie
The Log
Goblin Gang Firecracker Elixir Golem Ram Rider
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elixir Golem Valkyrie Balloon Inferno Dragon Ram Rider
Fireball
Goblin Gang Firecracker Elixir Golem Balloon Inferno Dragon Ram Rider
Poison
Goblin Gang Firecracker Elixir Golem Balloon
Lightning
Valkyrie Balloon Inferno Dragon Ram Rider
Rocket
Valkyrie Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Elixir Golem Valkyrie Inferno Dragon Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Elixir Golem

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem Valkyrie Balloon
Firecracker
Elixir Golem Goblin Gang Valkyrie Balloon Inferno Dragon Ram Rider
Elixir Golem
Firecracker Rage Goblin Gang Balloon Inferno Dragon
Valkyrie
Balloon Goblin Gang Firecracker Ram Rider
Rage
Elixir Golem Balloon
Balloon
Valkyrie Rage Goblin Gang Firecracker Elixir Golem
Inferno Dragon
Firecracker Elixir Golem
Ram Rider
Firecracker Valkyrie

Defense Synergies 1 3

Goblin Gang
Firecracker Valkyrie Inferno Dragon
Firecracker
Valkyrie Goblin Gang
Elixir Golem
Valkyrie
Firecracker Goblin Gang
Rage
Balloon
Inferno Dragon
Goblin Gang
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Ram Rider
Inferno Dragon Goblin Gang Firecracker Valkyrie Ram Rider
Goblin Gang Ram Rider Valkyrie Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Valkyrie Ram Rider
Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie
Inferno Dragon Ram Rider Goblin Gang Firecracker
Valkyrie Ram Rider
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Firecracker Ram Rider
Inferno Dragon Goblin Gang Firecracker Ram Rider
Goblin Gang Valkyrie Ram Rider
Valkyrie Goblin Gang Firecracker
Inferno Dragon Goblin Gang Ram Rider
Goblin Gang Inferno Dragon Ram Rider
Goblin Gang Firecracker Valkyrie
Valkyrie Goblin Gang Firecracker Ram Rider
Valkyrie Firecracker Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Goblin Gang Valkyrie Firecracker
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie Inferno Dragon
Goblin Gang Valkyrie Ram Rider
Goblin Gang Valkyrie Ram Rider
Goblin Gang Valkyrie Inferno Dragon Ram Rider
Firecracker Goblin Gang Ram Rider
Goblin Gang Valkyrie Ram Rider
Valkyrie Inferno Dragon
Firecracker Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie
Goblin Gang Valkyrie Ram Rider
Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie Inferno Dragon
Valkyrie Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Ram Rider
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Goblin Gang
Firecracker Valkyrie Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Inferno Dragon
Firecracker Ram Rider
Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang
Firecracker Ram Rider
Goblin Gang Firecracker Valkyrie
Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker
Inferno Dragon
Firecracker

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