My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Dark Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Musketeer Goblin Barrel Princess
Zap
Goblin Gang Firecracker Goblin Barrel Dark Prince Princess
Barbarian Barrel
Goblin Gang Firecracker Musketeer Goblin Barrel Dark Prince Princess
The Log
Goblin Gang Firecracker Musketeer Goblin Barrel Dark Prince Princess
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel Princess
Royal Delivery
Goblin Gang Firecracker Musketeer Goblin Barrel Dark Prince Princess
Fireball
Goblin Gang Firecracker Musketeer Goblin Barrel Princess
Poison
Goblin Gang Firecracker Musketeer Princess
Lightning
Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Princess Fireball Musketeer Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Princess

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Dark Prince Princess
Firecracker
Goblin Gang Goblin Barrel Dark Prince Princess Mega Knight
Fireball
Dark Prince Princess Mega Knight
Musketeer
Dark Prince Mega Knight
Goblin Barrel
Goblin Gang Dark Prince Firecracker Princess Mega Knight
Dark Prince
Goblin Barrel Goblin Gang Firecracker Fireball Musketeer Princess
Princess
Goblin Gang Firecracker Fireball Goblin Barrel Dark Prince Mega Knight
Mega Knight
Firecracker Fireball Musketeer Goblin Barrel Princess

Defense Synergies 1 15

Goblin Gang
Musketeer Firecracker Dark Prince Princess
Firecracker
Goblin Gang Musketeer Dark Prince Princess Mega Knight
Fireball
Musketeer Dark Prince Princess Mega Knight
Musketeer
Goblin Gang Firecracker Fireball Dark Prince Mega Knight
Goblin Barrel
Dark Prince
Goblin Gang Firecracker Fireball Musketeer Princess
Princess
Goblin Gang Firecracker Fireball Dark Prince Mega Knight
Mega Knight
Firecracker Fireball Musketeer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer
Goblin Gang Firecracker Musketeer Dark Prince Mega Knight
Goblin Gang Mega Knight Musketeer Dark Prince
Goblin Gang Firecracker Musketeer Dark Prince Mega Knight
Firecracker Fireball Dark Prince Princess Mega Knight
Goblin Gang Fireball Firecracker Musketeer Dark Prince Mega Knight
Musketeer Goblin Gang Firecracker Fireball Princess
Fireball Musketeer Mega Knight
Goblin Gang Musketeer Princess
Goblin Gang Firecracker Musketeer Dark Prince Mega Knight
Goblin Gang Firecracker Fireball Musketeer Dark Prince Princess Mega Knight
Musketeer Goblin Gang Firecracker Fireball Princess
Mega Knight Goblin Gang Fireball Musketeer Dark Prince
Fireball Mega Knight Goblin Gang Firecracker Dark Prince Princess
Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Musketeer Dark Prince
Fireball Mega Knight Goblin Gang Firecracker Musketeer Dark Prince
Firecracker Fireball Musketeer Dark Prince Princess Mega Knight
Musketeer
Goblin Gang Dark Prince Mega Knight Firecracker Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Dark Prince
Fireball Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Mega Knight Musketeer Dark Prince
Goblin Gang Dark Prince Mega Knight Fireball Musketeer
Goblin Gang Musketeer Dark Prince Mega Knight
Firecracker Fireball Goblin Gang Musketeer Princess
Goblin Gang Dark Prince Fireball Musketeer
Mega Knight Dark Prince
Mega Knight Firecracker Fireball Dark Prince
Goblin Gang Musketeer
Mega Knight Musketeer Dark Prince
Mega Knight Fireball Dark Prince
Dark Prince Mega Knight Goblin Gang Fireball
Firecracker Fireball Musketeer Princess Mega Knight
Goblin Gang Firecracker Fireball Musketeer Dark Prince
Mega Knight Firecracker Fireball Musketeer Dark Prince Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker Musketeer
Firecracker Fireball Musketeer Princess
Fireball
Firecracker Fireball Musketeer Dark Prince
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball Musketeer Princess
Firecracker Musketeer Princess
Fireball Firecracker Princess
Fireball Firecracker
Goblin Gang Fireball Musketeer
Firecracker Fireball Musketeer Dark Prince Princess
Fireball Firecracker Musketeer Princess
Firecracker Fireball Musketeer Princess
Firecracker Fireball Musketeer Princess
Princess Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Princess
Firecracker Fireball Musketeer Princess Mega Knight
Fireball
Firecracker Fireball Musketeer Dark Prince Princess Mega Knight
Firecracker Fireball Princess Mega Knight
Fireball Musketeer Mega Knight
Fireball Princess
Musketeer
Fireball Musketeer
Firecracker Fireball Dark Prince Princess Mega Knight
Firecracker Fireball Musketeer Princess
Fireball Musketeer Princess Mega Knight
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer Princess
Firecracker Fireball Musketeer
Fireball
Fireball Musketeer Mega Knight
Firecracker Fireball Princess
Mega Knight
Firecracker Fireball Princess
Goblin Gang Fireball Musketeer Dark Prince Princess
Fireball Firecracker Musketeer Princess
Fireball
Fireball Goblin Gang Firecracker Musketeer Dark Prince Princess Mega Knight
Firecracker Fireball Musketeer Princess
Fireball
Firecracker Musketeer Dark Prince Mega Knight
Goblin Gang Firecracker Fireball Musketeer Princess
Firecracker Fireball Musketeer Princess
Firecracker Fireball Musketeer Dark Prince Princess Mega Knight
Fireball Firecracker Mega Knight

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