My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Electro Wizard Magic Archer
The Log
Goblin Gang Firecracker Battle Ram
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Battle Ram P.E.K.K.A Electro Wizard Magic Archer
Fireball
Goblin Gang Firecracker Battle Ram Electro Wizard Magic Archer
Poison
Goblin Gang Firecracker Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Fireball Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Firecracker Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Battle Ram P.E.K.K.A
Firecracker
Goblin Gang Battle Ram P.E.K.K.A
Fireball
Battle Ram Electro Wizard Magic Archer
Battle Ram
Magic Archer Goblin Gang Firecracker Fireball P.E.K.K.A Electro Wizard
Rage
Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Goblin Gang Firecracker Battle Ram
Electro Wizard
P.E.K.K.A Fireball Battle Ram Rage Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Electro Wizard

Defense Synergies 0 9

Goblin Gang
Firecracker P.E.K.K.A Electro Wizard Magic Archer
Firecracker
Goblin Gang P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Battle Ram
Rage
P.E.K.K.A
Goblin Gang Firecracker Electro Wizard
Electro Wizard
Goblin Gang Firecracker Fireball P.E.K.K.A Magic Archer
Magic Archer
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Goblin Gang Fireball Firecracker Electro Wizard Magic Archer
Electro Wizard Goblin Gang Firecracker Fireball Magic Archer
Fireball P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Electro Wizard
Goblin Gang Electro Wizard Firecracker Fireball Magic Archer
Goblin Gang Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Firecracker P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Fireball P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Goblin Gang Firecracker Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Magic Archer
Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Goblin Gang
Firecracker Fireball Goblin Gang Electro Wizard Magic Archer
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Fireball Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Firecracker Fireball Magic Archer
Goblin Gang Electro Wizard Firecracker Fireball P.E.K.K.A Magic Archer
Firecracker Fireball P.E.K.K.A Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Goblin Gang Fireball Electro Wizard
Firecracker Fireball Electro Wizard Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Electro Wizard Goblin Gang Fireball Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
Fireball
Fireball Goblin Gang Firecracker Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker P.E.K.K.A
Goblin Gang Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Firecracker

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