My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Wizard Electro Wizard
The Log
Goblin Gang Firecracker Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Wizard Electro Wizard Ram Rider
Fireball
Goblin Gang Firecracker Wizard Electro Wizard Ram Rider
Poison
Goblin Gang Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Firecracker Fireball Electro Wizard Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mirror
Firecracker
Goblin Gang Mirror Ram Rider
Fireball
Mirror The Log Electro Wizard Ram Rider
Wizard
Ram Rider
Mirror
Fireball The Log Goblin Gang Firecracker Ram Rider
The Log
Mirror Fireball Ram Rider
Electro Wizard
Fireball Ram Rider
Ram Rider
Firecracker Fireball Wizard Mirror The Log Electro Wizard

Defense Synergies 3 15

Goblin Gang
Firecracker Mirror The Log Electro Wizard
Firecracker
The Log Goblin Gang Mirror Electro Wizard
Fireball
Mirror The Log Electro Wizard Ram Rider
Wizard
The Log Electro Wizard
Mirror
Fireball Goblin Gang Firecracker The Log Electro Wizard
The Log
Firecracker Fireball Goblin Gang Wizard Mirror Electro Wizard Ram Rider
Electro Wizard
Goblin Gang Firecracker Fireball Wizard Mirror The Log Ram Rider
Ram Rider
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard The Log Electro Wizard Ram Rider
Goblin Gang Firecracker The Log Electro Wizard Ram Rider
Goblin Gang Ram Rider Electro Wizard
Goblin Gang Firecracker Electro Wizard Ram Rider
Firecracker Fireball The Log
Goblin Gang Fireball The Log Firecracker Electro Wizard
Electro Wizard Ram Rider Goblin Gang Firecracker Fireball Wizard
Fireball The Log Electro Wizard Ram Rider
Goblin Gang
Goblin Gang Firecracker Electro Wizard
Goblin Gang Electro Wizard Firecracker Fireball Wizard The Log Ram Rider
Goblin Gang Firecracker Fireball Wizard Electro Wizard Ram Rider
Goblin Gang Fireball Wizard The Log Electro Wizard Ram Rider
Fireball Wizard Goblin Gang Firecracker The Log Electro Wizard
Goblin Gang Electro Wizard Ram Rider
Goblin Gang Fireball The Log Electro Wizard Ram Rider
Wizard Goblin Gang Firecracker Fireball Electro Wizard
Fireball Goblin Gang Firecracker Wizard The Log Electro Wizard Ram Rider
Wizard The Log Firecracker Fireball Electro Wizard Ram Rider
Electro Wizard Ram Rider
Goblin Gang Wizard Firecracker Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Wizard The Log
Goblin Gang The Log Electro Wizard Ram Rider
Goblin Gang Fireball The Log Electro Wizard Ram Rider
Goblin Gang Ram Rider
Firecracker Fireball Wizard Goblin Gang Electro Wizard Ram Rider
Goblin Gang Fireball Electro Wizard Ram Rider
Electro Wizard Firecracker Fireball The Log
Goblin Gang
Fireball The Log Electro Wizard
Goblin Gang Fireball Wizard Ram Rider
Wizard Firecracker Fireball
Goblin Gang Electro Wizard Firecracker Fireball The Log
Firecracker Fireball Wizard The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard Ram Rider
Fireball The Log
Firecracker Fireball The Log
Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard Ram Rider
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard Ram Rider
Fireball The Log Firecracker Wizard Ram Rider
Goblin Gang Fireball Electro Wizard
Firecracker Fireball Wizard The Log Electro Wizard Ram Rider
Fireball Firecracker Wizard
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Fireball
Firecracker Fireball Wizard The Log Electro Wizard
Firecracker Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard
Firecracker Fireball The Log Wizard Electro Wizard Ram Rider
Fireball Wizard The Log Ram Rider
Fireball Firecracker The Log
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball
Fireball Wizard The Log
Firecracker Fireball Electro Wizard
Firecracker Fireball Wizard The Log
Electro Wizard Goblin Gang Fireball
Fireball Firecracker Wizard Electro Wizard Ram Rider
The Log Fireball
Fireball Goblin Gang Firecracker Wizard Electro Wizard
The Log Firecracker Fireball Wizard
Fireball
Firecracker
Goblin Gang Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker Wizard

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