My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit
Giant Snowball
Goblin Gang Furnace Goblin Barrel
Zap
Goblin Gang Firecracker Furnace Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Firecracker Furnace Goblin Barrel Bandit Electro Wizard
The Log
Goblin Gang Firecracker Furnace Goblin Barrel Bandit
Earthquake
Goblin Gang Firecracker Furnace Goblin Barrel
Arrows
Goblin Gang Firecracker Furnace Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard
Fireball
Goblin Gang Firecracker Furnace Goblin Barrel Bandit Electro Wizard
Poison
Goblin Gang Firecracker Furnace Electro Wizard
Lightning
Furnace Bandit Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Bandit Furnace Electro Wizard Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Bandit
Firecracker
Goblin Gang Goblin Barrel Bandit Mega Knight
Furnace
Goblin Barrel Bandit
Goblin Barrel
Goblin Gang Firecracker Furnace Bandit Mega Knight
Bandit
Goblin Gang Firecracker Furnace Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Goblin Machine
Mega Knight
Firecracker Goblin Barrel Bandit Electro Wizard

Defense Synergies 0 12

Goblin Gang
Firecracker Furnace Bandit Electro Wizard
Firecracker
Goblin Gang Bandit Electro Wizard Mega Knight
Furnace
Goblin Gang Bandit Electro Wizard
Goblin Barrel
Bandit
Goblin Gang Firecracker Furnace Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Firecracker Furnace Bandit Mega Knight
Goblin Machine
Mega Knight
Firecracker Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Goblin Gang Firecracker Furnace Bandit Electro Wizard Mega Knight
Goblin Gang Furnace Mega Knight Bandit Electro Wizard
Goblin Gang Firecracker Furnace Bandit Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Firecracker Furnace Bandit Electro Wizard Mega Knight
Furnace Electro Wizard Goblin Gang Firecracker
Bandit Electro Wizard Mega Knight
Goblin Gang Furnace
Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Firecracker Furnace Bandit Mega Knight
Goblin Gang Firecracker Furnace Electro Wizard
Furnace Mega Knight Goblin Gang Bandit Electro Wizard
Mega Knight Goblin Gang Firecracker Furnace Electro Wizard
Goblin Gang Furnace Bandit Electro Wizard Mega Knight
Goblin Gang Furnace Bandit Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Furnace Electro Wizard
Mega Knight Goblin Gang Firecracker Furnace Bandit Electro Wizard
Furnace Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Firecracker Furnace Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Firecracker Mega Knight
Goblin Gang Bandit Mega Knight Furnace Electro Wizard
Goblin Gang Mega Knight Bandit Electro Wizard
Goblin Gang Bandit Mega Knight
Firecracker Furnace Goblin Gang Electro Wizard
Goblin Gang Furnace Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Bandit
Goblin Gang
Mega Knight
Mega Knight Electro Wizard
Mega Knight Goblin Gang Bandit
Firecracker Furnace Mega Knight
Goblin Gang Electro Wizard Firecracker Furnace
Mega Knight Firecracker Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit Electro Wizard
Bandit
Firecracker
Firecracker Furnace Mega Knight
Firecracker Furnace Goblin Machine
Firecracker Furnace
Firecracker
Firecracker Bandit
Goblin Gang Electro Wizard
Firecracker Bandit Electro Wizard Goblin Machine
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Furnace
Firecracker Furnace Bandit
Firecracker Furnace Bandit Mega Knight
Firecracker Bandit Electro Wizard Goblin Machine Mega Knight
Firecracker Goblin Machine Mega Knight
Mega Knight
Firecracker Furnace Goblin Machine Mega Knight
Firecracker Bandit Electro Wizard
Bandit Mega Knight
Firecracker Bandit
Firecracker Furnace Electro Wizard
Electro Wizard Firecracker
Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Goblin Gang Bandit
Firecracker Electro Wizard
Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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