My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Witch Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Goblin Cage Witch Ice Wizard Electro Wizard
The Log
Goblin Gang Firecracker Goblin Cage Hog Rider Witch
Earthquake
Goblin Gang Firecracker Goblin Cage Hog Rider Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Goblin Cage Hog Rider Witch Ice Wizard Electro Wizard
Fireball
Goblin Gang Firecracker Goblin Cage Hog Rider Witch Ice Wizard Electro Wizard
Poison
Goblin Gang Firecracker Goblin Cage Witch Ice Wizard Electro Wizard
Lightning
Goblin Cage Witch Ice Wizard Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Ice Wizard Goblin Cage Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Firecracker Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Goblin Cage Mirror
Firecracker
Hog Rider Goblin Gang Goblin Cage Mirror
Goblin Cage
Goblin Gang Firecracker Hog Rider Mirror Witch
Hog Rider
Goblin Gang Firecracker Goblin Cage Mirror Witch Electro Wizard
Mirror
Goblin Gang Firecracker Goblin Cage Hog Rider
Witch
Goblin Cage Hog Rider
Ice Wizard
Electro Wizard
Hog Rider

Defense Synergies 1 16

Goblin Gang
Firecracker Goblin Cage Mirror Ice Wizard Electro Wizard
Firecracker
Goblin Gang Goblin Cage Mirror Ice Wizard Electro Wizard
Goblin Cage
Mirror Goblin Gang Firecracker Witch Ice Wizard Electro Wizard
Hog Rider
Mirror
Goblin Cage Goblin Gang Firecracker Ice Wizard Electro Wizard
Witch
Goblin Cage Ice Wizard Electro Wizard
Ice Wizard
Goblin Gang Firecracker Goblin Cage Mirror Witch
Electro Wizard
Goblin Gang Firecracker Goblin Cage Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Electro Wizard
Goblin Gang Firecracker Goblin Cage Witch Ice Wizard Electro Wizard
Goblin Gang Goblin Cage Witch Ice Wizard Electro Wizard
Goblin Cage Witch Goblin Gang Firecracker Ice Wizard Electro Wizard
Firecracker Goblin Cage
Goblin Gang Firecracker Ice Wizard Electro Wizard
Electro Wizard Goblin Gang Firecracker Goblin Cage Witch Ice Wizard
Goblin Cage Electro Wizard
Witch Goblin Gang Goblin Cage Ice Wizard
Goblin Gang Firecracker Ice Wizard Electro Wizard
Goblin Gang Witch Ice Wizard Electro Wizard Firecracker
Goblin Gang Firecracker Witch Ice Wizard Electro Wizard
Goblin Cage Goblin Gang Witch Ice Wizard Electro Wizard
Goblin Gang Firecracker Goblin Cage Witch Electro Wizard
Goblin Gang Goblin Cage Electro Wizard
Goblin Gang Goblin Cage Electro Wizard
Goblin Gang Firecracker Goblin Cage Witch Electro Wizard
Goblin Cage Goblin Gang Firecracker Witch Ice Wizard Electro Wizard
Goblin Cage Witch Firecracker Ice Wizard Electro Wizard
Goblin Cage Electro Wizard
Goblin Gang Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Witch Electro Wizard
Electro Wizard Goblin Gang Firecracker
Goblin Gang Goblin Cage Witch Electro Wizard
Goblin Gang Goblin Cage Electro Wizard
Goblin Gang Goblin Cage Witch
Firecracker Goblin Gang Witch Ice Wizard Electro Wizard
Goblin Gang Goblin Cage Witch Ice Wizard Electro Wizard
Goblin Cage
Goblin Cage Electro Wizard Firecracker Witch
Witch Goblin Gang Goblin Cage
Goblin Cage Witch
Goblin Cage Electro Wizard
Goblin Gang Goblin Cage Witch
Firecracker Goblin Cage Witch
Goblin Gang Witch Electro Wizard Firecracker Goblin Cage
Firecracker Goblin Cage Witch Ice Wizard Electro Wizard
Goblin Cage Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ice Wizard Electro Wizard
Firecracker
Firecracker
Firecracker Witch Ice Wizard
Firecracker Witch
Firecracker Ice Wizard
Firecracker
Goblin Gang Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker Electro Wizard
Firecracker Witch
Firecracker Witch Ice Wizard
Witch
Firecracker Witch Ice Wizard Electro Wizard
Witch
Firecracker
Firecracker Witch Ice Wizard Electro Wizard
Electro Wizard Firecracker Witch
Firecracker Electro Wizard
Firecracker
Electro Wizard Goblin Gang Witch
Firecracker Witch Ice Wizard Electro Wizard
Goblin Gang Firecracker Electro Wizard
Firecracker
Firecracker
Goblin Gang Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker

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