My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Bowler Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Wizard Witch
The Log
Goblin Gang Firecracker Hog Rider Witch
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard Witch Bowler
Fireball
Goblin Gang Firecracker Hog Rider Wizard Witch Bowler
Poison
Goblin Gang Firecracker Wizard Witch
Lightning
Wizard Witch Bowler
Rocket
Hog Rider Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Hog Rider Golden Knight Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Firecracker Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Bowler
Firecracker
Hog Rider Goblin Gang Bowler
Hog Rider
Goblin Gang Firecracker Rage Wizard Witch Bowler Golden Knight
Wizard
Hog Rider Rage
Rage
Hog Rider Witch Wizard Golden Knight
Witch
Rage Hog Rider Bowler
Bowler
Goblin Gang Firecracker Hog Rider Witch
Golden Knight
Hog Rider Rage

Defense Synergies 0 4

Goblin Gang
Firecracker
Firecracker
Goblin Gang Golden Knight
Hog Rider
Wizard
Golden Knight
Rage
Witch
Bowler
Bowler
Witch
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Wizard Golden Knight
Goblin Gang Firecracker Witch
Goblin Gang Witch Bowler
Witch Goblin Gang Firecracker Bowler
Firecracker Bowler
Goblin Gang Bowler Firecracker
Goblin Gang Firecracker Wizard Witch
Bowler Golden Knight
Witch Goblin Gang
Goblin Gang Firecracker Bowler
Goblin Gang Witch Firecracker Wizard Bowler
Goblin Gang Firecracker Wizard Witch
Bowler Goblin Gang Wizard Witch
Wizard Bowler Goblin Gang Firecracker Witch Golden Knight
Goblin Gang
Goblin Gang Bowler
Wizard Goblin Gang Firecracker Witch Bowler
Goblin Gang Firecracker Wizard Witch Bowler Golden Knight
Wizard Witch Firecracker Bowler
Goblin Gang Wizard Bowler Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Bowler
Goblin Gang Firecracker Wizard Bowler
Goblin Gang Witch Bowler Golden Knight
Goblin Gang Bowler
Goblin Gang Witch Bowler
Firecracker Wizard Goblin Gang Witch
Goblin Gang Witch Bowler
Firecracker Witch
Witch Goblin Gang
Witch Bowler Golden Knight
Bowler
Bowler Goblin Gang Wizard Witch Golden Knight
Wizard Firecracker Witch Bowler
Goblin Gang Witch Firecracker Bowler Golden Knight
Bowler Firecracker Wizard Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Bowler Golden Knight
Firecracker
Wizard Firecracker Bowler
Firecracker Wizard Witch
Firecracker Wizard Witch Bowler
Firecracker Wizard Bowler
Firecracker Wizard Golden Knight
Goblin Gang Bowler
Firecracker Wizard Bowler Golden Knight
Firecracker Wizard
Firecracker Bowler Golden Knight
Firecracker
Firecracker
Firecracker Wizard Witch Bowler Golden Knight
Firecracker Wizard Bowler
Firecracker Wizard Bowler
Firecracker Wizard Witch Bowler Golden Knight
Bowler
Wizard
Bowler
Firecracker Wizard Witch Bowler
Witch
Firecracker Wizard Witch Bowler Golden Knight
Wizard Witch Bowler Golden Knight
Firecracker Golden Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Bowler
Wizard
Firecracker
Firecracker Wizard Bowler
Goblin Gang Witch
Firecracker Wizard Witch
Goblin Gang Firecracker Wizard Bowler
Firecracker Wizard Bowler
Firecracker
Goblin Gang Firecracker Witch Bowler Golden Knight
Firecracker Witch
Firecracker Witch Bowler Golden Knight
Firecracker Wizard Bowler

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