My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Skeleton Army Little Prince
Zap
Goblin Gang Firecracker Minion Horde Skeleton Army Little Prince
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Skeleton Army Little Prince
The Log
Goblin Gang Firecracker Elite Barbarians Skeleton Army Little Prince
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Minion Horde Skeleton Army Little Prince
Royal Delivery
Goblin Gang Firecracker Minion Horde Elite Barbarians Skeleton Army Little Prince
Fireball
Goblin Gang Firecracker Minion Horde Elite Barbarians Skeleton Army Little Prince
Poison
Goblin Gang Firecracker Minion Horde Skeleton Army Little Prince
Lightning
Elite Barbarians Little Prince
Rocket
Minion Horde Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Firecracker Skeleton Army Little Prince Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Goblin Gang Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mirror
Firecracker
Goblin Gang Elite Barbarians Mirror
Minion Horde
Rage Mirror
Elite Barbarians
Rage Firecracker
Mirror
Goblin Gang Firecracker Minion Horde Skeleton Army
Rage
Minion Horde Elite Barbarians
Skeleton Army
Mirror
Little Prince

Defense Synergies 2 5

Goblin Gang
Firecracker Mirror Skeleton Army
Firecracker
Goblin Gang Mirror Skeleton Army
Minion Horde
Mirror
Elite Barbarians
Mirror
Minion Horde Skeleton Army Goblin Gang Firecracker
Rage
Skeleton Army
Mirror Goblin Gang Firecracker
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Elite Barbarians Skeleton Army Goblin Gang Firecracker
Goblin Gang Minion Horde Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Goblin Gang Firecracker
Firecracker Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Firecracker
Minion Horde Goblin Gang Firecracker Little Prince
Minion Horde Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Firecracker Minion Horde Little Prince
Goblin Gang Minion Horde Skeleton Army Firecracker
Minion Horde Goblin Gang Firecracker
Minion Horde Skeleton Army Goblin Gang Elite Barbarians
Skeleton Army Goblin Gang Firecracker Minion Horde
Elite Barbarians Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Elite Barbarians
Minion Horde Goblin Gang Firecracker Elite Barbarians Skeleton Army
Goblin Gang Firecracker Minion Horde Elite Barbarians Skeleton Army Little Prince
Firecracker Little Prince
Elite Barbarians
Goblin Gang Skeleton Army Firecracker Minion Horde Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians
Goblin Gang Firecracker Elite Barbarians
Goblin Gang Skeleton Army Minion Horde Elite Barbarians
Goblin Gang Skeleton Army Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Firecracker Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Firecracker Elite Barbarians Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Minion Horde
Firecracker Minion Horde Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Firecracker Minion Horde Little Prince
Firecracker Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker
Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Goblin Gang Minion Horde Elite Barbarians
Firecracker Minion Horde
Firecracker
Firecracker Elite Barbarians
Firecracker Minion Horde
Firecracker Elite Barbarians
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Firecracker
Firecracker Little Prince
Minion Horde
Minion Horde
Firecracker Little Prince
Minion Horde
Firecracker
Firecracker
Elite Barbarians Firecracker Minion Horde Little Prince
Firecracker Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Goblin Gang Skeleton Army
Firecracker
Goblin Gang Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Elite Barbarians
Goblin Gang Firecracker Minion Horde Elite Barbarians
Firecracker
Firecracker Little Prince
Firecracker

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