My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Battle Ram Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Battle Ram Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Hog Rider Bandit Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Hog Rider Inferno Dragon
Zap
Goblin Gang Firecracker Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Bandit
The Log
Goblin Gang Firecracker Battle Ram Hog Rider Bandit
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Battle Ram Hog Rider Bandit Inferno Dragon
Fireball
Goblin Gang Firecracker Battle Ram Hog Rider Bandit Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Ice Golem Battle Ram Bandit Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Goblin Gang Firecracker Bandit Battle Ram Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Goblin Gang Firecracker

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Hog Rider Firecracker Battle Ram Bandit
Firecracker
Hog Rider Goblin Gang Ice Golem Battle Ram Bandit Inferno Dragon
Ice Golem
Goblin Gang Battle Ram Hog Rider Firecracker
Battle Ram
Ice Golem Bandit Goblin Gang Firecracker
Hog Rider
Goblin Gang Firecracker Ice Golem Rage Bandit
Rage
Hog Rider
Bandit
Battle Ram Goblin Gang Firecracker Hog Rider
Inferno Dragon
Firecracker

Defense Synergies 1 7

Goblin Gang
Firecracker Ice Golem Bandit Inferno Dragon
Firecracker
Ice Golem Goblin Gang Bandit
Ice Golem
Firecracker Goblin Gang Bandit Inferno Dragon
Battle Ram
Hog Rider
Rage
Bandit
Goblin Gang Firecracker Ice Golem
Inferno Dragon
Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem
Inferno Dragon Goblin Gang Firecracker Bandit
Goblin Gang Bandit Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Bandit
Firecracker
Goblin Gang Firecracker Bandit
Inferno Dragon Goblin Gang Firecracker
Ice Golem Bandit
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Ice Golem Bandit
Goblin Gang Firecracker Ice Golem Bandit
Inferno Dragon Goblin Gang Firecracker
Goblin Gang Bandit
Goblin Gang Firecracker
Inferno Dragon Goblin Gang Bandit
Goblin Gang Bandit Inferno Dragon
Goblin Gang Firecracker
Goblin Gang Firecracker Bandit
Firecracker Ice Golem Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Firecracker Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Bandit
Bandit Goblin Gang Firecracker Ice Golem Inferno Dragon
Goblin Gang Bandit Ice Golem
Goblin Gang Ice Golem Bandit
Goblin Gang Bandit Inferno Dragon
Firecracker Goblin Gang Ice Golem
Goblin Gang Ice Golem Bandit
Inferno Dragon
Firecracker Ice Golem Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Goblin Gang Ice Golem Bandit
Firecracker
Goblin Gang Firecracker Ice Golem Inferno Dragon
Firecracker Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Bandit
Firecracker Bandit
Bandit
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker Bandit
Goblin Gang
Firecracker Bandit
Firecracker
Firecracker Ice Golem Bandit
Firecracker Bandit
Firecracker Ice Golem
Firecracker Bandit
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Ice Golem
Inferno Dragon
Firecracker Bandit
Bandit
Firecracker Bandit
Firecracker Ice Golem
Firecracker
Bandit
Firecracker
Firecracker
Goblin Gang Bandit
Firecracker
Goblin Gang Firecracker
Firecracker Ice Golem
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Bandit
Inferno Dragon
Firecracker

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