My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Clone
Giant Snowball
Goblin Gang Goblin Barrel Clone
Zap
Goblin Gang Firecracker Inferno Tower Goblin Barrel Clone
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Goblin Barrel Clone Electro Wizard
The Log
Goblin Gang Firecracker Goblin Barrel Clone
Earthquake
Goblin Gang Firecracker Inferno Tower Goblin Barrel Clone
Arrows
Goblin Gang Firecracker Goblin Barrel Clone
Royal Delivery
Goblin Gang Firecracker Goblin Barrel Clone Electro Wizard
Fireball
Goblin Gang Firecracker Inferno Tower Goblin Barrel Clone Electro Wizard
Poison
Goblin Gang Firecracker Inferno Tower Clone Electro Wizard
Lightning
Inferno Tower Electro Wizard Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Clone Electro Wizard Inferno Tower Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Clone

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Clone Monk
Firecracker
Goblin Gang Goblin Barrel Mega Knight Monk
Inferno Tower
Goblin Barrel
Goblin Gang Firecracker Clone Mega Knight
Clone
Goblin Gang Goblin Barrel Electro Wizard
Electro Wizard
Clone Mega Knight
Mega Knight
Firecracker Goblin Barrel Electro Wizard
Monk
Goblin Gang Firecracker

Defense Synergies 2 7

Goblin Gang
Inferno Tower Firecracker Electro Wizard
Firecracker
Goblin Gang Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Goblin Gang Electro Wizard Firecracker Mega Knight
Goblin Barrel
Clone
Electro Wizard
Inferno Tower Goblin Gang Firecracker Mega Knight
Mega Knight
Firecracker Inferno Tower Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Firecracker Electro Wizard Mega Knight Monk
Goblin Gang Inferno Tower Mega Knight Electro Wizard
Inferno Tower Goblin Gang Firecracker Electro Wizard Mega Knight Monk
Firecracker Mega Knight Monk
Goblin Gang Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Goblin Gang Firecracker
Inferno Tower Electro Wizard Mega Knight Monk
Inferno Tower Goblin Gang
Goblin Gang Firecracker Inferno Tower Electro Wizard Mega Knight
Goblin Gang Electro Wizard Firecracker Mega Knight
Inferno Tower Goblin Gang Firecracker Electro Wizard
Inferno Tower Mega Knight Goblin Gang Electro Wizard
Mega Knight Goblin Gang Firecracker Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Inferno Tower Monk Goblin Gang Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Inferno Tower Electro Wizard
Mega Knight Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Goblin Gang Mega Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Electro Wizard
Electro Wizard Goblin Gang Firecracker Mega Knight Monk
Goblin Gang Mega Knight Inferno Tower Electro Wizard
Goblin Gang Mega Knight Inferno Tower Electro Wizard Monk
Inferno Tower Goblin Gang Mega Knight
Firecracker Goblin Gang Electro Wizard Monk
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Firecracker Inferno Tower Monk
Inferno Tower Goblin Gang
Mega Knight Inferno Tower
Mega Knight Monk Electro Wizard
Mega Knight Goblin Gang Inferno Tower
Firecracker Mega Knight
Goblin Gang Inferno Tower Electro Wizard Firecracker Monk
Mega Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Electro Wizard
Firecracker
Firecracker Mega Knight
Firecracker Monk
Firecracker
Firecracker
Monk Firecracker
Goblin Gang Electro Wizard
Firecracker Monk Electro Wizard
Monk Firecracker
Firecracker
Firecracker Monk
Firecracker
Firecracker
Firecracker Mega Knight
Monk
Firecracker Electro Wizard Mega Knight Monk
Firecracker Mega Knight Monk
Mega Knight Monk
Monk
Monk
Firecracker Mega Knight
Firecracker Electro Wizard Monk
Mega Knight Monk
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard Monk
Mega Knight
Firecracker Monk
Electro Wizard Goblin Gang
Firecracker Electro Wizard Monk
Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker
Monk
Firecracker Mega Knight
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight Monk
Firecracker Mega Knight Monk

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