My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Witch Ram Rider
Zap
Goblin Gang Firecracker Inferno Tower Witch Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Witch
The Log
Goblin Gang Firecracker Witch Ram Rider
Earthquake
Goblin Gang Firecracker Inferno Tower Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Witch Ram Rider
Fireball
Goblin Gang Firecracker Inferno Tower Witch Ram Rider
Poison
Goblin Gang Firecracker Inferno Tower Witch
Lightning
Inferno Tower Witch Ram Rider
Rocket
Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Poison Inferno Tower Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Firecracker Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker
Firecracker
Goblin Gang Ram Rider Mega Knight
Inferno Tower
Rage
Witch
Poison
Ram Rider Mega Knight
Witch
Rage Ram Rider Mega Knight
Ram Rider
Firecracker Poison Witch Mega Knight
Mega Knight
Firecracker Poison Witch Ram Rider

Defense Synergies 1 7

Goblin Gang
Inferno Tower Firecracker
Firecracker
Goblin Gang Inferno Tower Mega Knight
Inferno Tower
Goblin Gang Firecracker Poison Mega Knight
Rage
Poison
Inferno Tower Mega Knight
Witch
Mega Knight
Ram Rider
Mega Knight
Firecracker Inferno Tower Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Ram Rider
Inferno Tower Goblin Gang Firecracker Witch Ram Rider Mega Knight
Goblin Gang Inferno Tower Witch Ram Rider Mega Knight
Inferno Tower Witch Goblin Gang Firecracker Ram Rider Mega Knight
Firecracker Poison Mega Knight
Goblin Gang Firecracker Mega Knight
Inferno Tower Ram Rider Goblin Gang Firecracker Poison Witch
Inferno Tower Poison Ram Rider Mega Knight
Inferno Tower Witch Goblin Gang
Goblin Gang Firecracker Inferno Tower Mega Knight
Goblin Gang Poison Witch Firecracker Ram Rider Mega Knight
Inferno Tower Goblin Gang Firecracker Poison Witch Ram Rider
Inferno Tower Mega Knight Goblin Gang Witch Ram Rider
Mega Knight Goblin Gang Firecracker Poison Witch
Inferno Tower Goblin Gang Ram Rider Mega Knight
Inferno Tower Goblin Gang Ram Rider Mega Knight
Mega Knight Goblin Gang Firecracker Inferno Tower Poison Witch
Mega Knight Goblin Gang Firecracker Witch Ram Rider
Poison Witch Firecracker Ram Rider Mega Knight
Inferno Tower Ram Rider
Goblin Gang Mega Knight Firecracker Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Witch
Poison Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Inferno Tower Witch Ram Rider
Goblin Gang Mega Knight Inferno Tower Ram Rider
Inferno Tower Goblin Gang Witch Ram Rider Mega Knight
Firecracker Poison Goblin Gang Witch Ram Rider
Goblin Gang Inferno Tower Witch Ram Rider
Inferno Tower Mega Knight
Mega Knight Firecracker Inferno Tower Poison Witch
Inferno Tower Witch Goblin Gang
Mega Knight Inferno Tower Witch
Mega Knight Poison
Mega Knight Goblin Gang Inferno Tower Witch Ram Rider
Firecracker Witch Mega Knight
Goblin Gang Inferno Tower Witch Firecracker Poison
Poison Mega Knight Firecracker Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Ram Rider
Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Witch Ram Rider
Firecracker Poison Witch
Poison Firecracker Ram Rider
Poison Firecracker Ram Rider
Goblin Gang Poison
Firecracker Poison Ram Rider
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Witch
Firecracker Poison Mega Knight
Poison
Firecracker Poison Mega Knight
Firecracker Poison Witch Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Witch Mega Knight
Witch
Firecracker Poison Witch Ram Rider
Poison Witch Ram Rider Mega Knight
Poison Firecracker
Poison Firecracker Witch
Firecracker Poison Witch
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Goblin Gang Witch
Poison Firecracker Witch Ram Rider
Poison Goblin Gang Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Goblin Gang Firecracker Poison Witch
Firecracker Poison Witch
Poison Firecracker Witch Mega Knight
Firecracker Mega Knight

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