My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone
Giant Snowball
Goblin Gang Mega Minion Clone
Zap
Goblin Gang Firecracker Clone
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Wizard Clone
The Log
Goblin Gang Firecracker Clone
Earthquake
Goblin Gang Firecracker Clone
Arrows
Goblin Gang Firecracker Clone
Royal Delivery
Goblin Gang Firecracker Mega Minion Valkyrie Wizard Clone
Fireball
Goblin Gang Firecracker Mega Minion Wizard Clone
Poison
Goblin Gang Firecracker Mega Minion Wizard Clone
Lightning
Mega Minion Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Clone Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Mega Minion Clone Tornado Valkyrie Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Mega Minion Clone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Clone Golem
Firecracker
Goblin Gang Mega Minion Valkyrie Tornado Golem
Mega Minion
Golem Firecracker Valkyrie
Valkyrie
Goblin Gang Firecracker Mega Minion Wizard Tornado
Wizard
Tornado Valkyrie Golem
Clone
Golem Goblin Gang
Tornado
Wizard Firecracker Valkyrie Golem
Golem
Mega Minion Clone Goblin Gang Firecracker Wizard Tornado

Defense Synergies 2 9

Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang Mega Minion Tornado
Mega Minion
Firecracker Valkyrie Wizard Tornado
Valkyrie
Firecracker Goblin Gang Mega Minion Wizard Tornado
Wizard
Tornado Mega Minion Valkyrie
Clone
Tornado
Wizard Firecracker Mega Minion Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Valkyrie Wizard
Goblin Gang Firecracker Mega Minion Valkyrie
Goblin Gang Tornado Mega Minion Valkyrie
Goblin Gang Firecracker Mega Minion Valkyrie
Firecracker Valkyrie Tornado
Goblin Gang Tornado Firecracker Mega Minion Valkyrie
Mega Minion Tornado Goblin Gang Firecracker Wizard
Valkyrie
Goblin Gang Tornado
Goblin Gang Tornado Firecracker Valkyrie
Goblin Gang Valkyrie Firecracker Mega Minion Wizard Tornado
Mega Minion Goblin Gang Firecracker Wizard Tornado
Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang Firecracker Mega Minion Tornado
Goblin Gang
Tornado Goblin Gang
Wizard Goblin Gang Firecracker Valkyrie Tornado
Valkyrie Goblin Gang Firecracker Mega Minion Wizard Tornado
Valkyrie Wizard Tornado Firecracker Mega Minion
Tornado
Goblin Gang Valkyrie Wizard Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Firecracker Mega Minion Valkyrie Wizard
Goblin Gang Valkyrie
Goblin Gang Valkyrie Tornado
Goblin Gang Valkyrie
Firecracker Wizard Goblin Gang Tornado
Goblin Gang Mega Minion Valkyrie
Valkyrie
Firecracker Mega Minion Valkyrie Tornado
Goblin Gang Mega Minion
Mega Minion Valkyrie
Valkyrie Tornado
Goblin Gang Valkyrie Wizard
Wizard Firecracker Valkyrie
Goblin Gang Firecracker Mega Minion Valkyrie Tornado
Valkyrie Firecracker Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Tornado
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Mega Minion Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Goblin Gang Tornado
Firecracker Valkyrie Wizard Tornado
Firecracker Wizard Tornado
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Tornado
Firecracker Mega Minion Wizard
Firecracker Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Firecracker Tornado Valkyrie Wizard
Mega Minion
Firecracker Wizard Tornado
Wizard Tornado
Firecracker Tornado
Firecracker Wizard Tornado
Firecracker Mega Minion Wizard
Mega Minion
Wizard
Firecracker
Firecracker Wizard
Goblin Gang
Firecracker Mega Minion Wizard Tornado
Goblin Gang Firecracker Mega Minion Valkyrie Wizard
Firecracker Wizard
Tornado
Firecracker Mega Minion
Goblin Gang Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Wizard

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