My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Skeleton Army
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Goblin Gang Firecracker Bomb Tower Hog Rider Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army
Fireball
Goblin Gang Firecracker Bomb Tower Hog Rider Skeleton Army
Poison
Goblin Gang Firecracker Bomb Tower Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Firecracker Skeleton Army Mini P.E.K.K.A Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Hog Rider Rage The Log
Bomb Tower
Hog Rider
Goblin Gang Firecracker Rage The Log Mini P.E.K.K.A
Rage
Hog Rider Mini P.E.K.K.A
Skeleton Army
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 3 12

Goblin Gang
Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army The Log
Firecracker
The Log Goblin Gang Mini P.E.K.K.A Bomb Tower Skeleton Army
Mini P.E.K.K.A
The Log Goblin Gang Firecracker Bomb Tower Skeleton Army
Bomb Tower
The Log Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Hog Rider
Rage
Skeleton Army
Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower The Log
The Log
Firecracker Mini P.E.K.K.A Bomb Tower Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Bomb Tower Skeleton Army Goblin Gang Firecracker The Log
Goblin Gang Mini P.E.K.K.A Bomb Tower Skeleton Army
Mini P.E.K.K.A Bomb Tower Skeleton Army Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army The Log
Goblin Gang Skeleton Army The Log Firecracker Bomb Tower
Goblin Gang Firecracker Bomb Tower
Bomb Tower The Log
Mini P.E.K.K.A Goblin Gang Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A
Goblin Gang Skeleton Army Firecracker Bomb Tower The Log
Goblin Gang Firecracker
Mini P.E.K.K.A Bomb Tower Skeleton Army Goblin Gang The Log
Bomb Tower Skeleton Army Goblin Gang Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang Bomb Tower
Bomb Tower Skeleton Army Goblin Gang Mini P.E.K.K.A The Log
Bomb Tower Goblin Gang Firecracker Mini P.E.K.K.A Skeleton Army
Bomb Tower Goblin Gang Firecracker Skeleton Army The Log
Bomb Tower The Log Firecracker
Mini P.E.K.K.A Bomb Tower
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower The Log
Goblin Gang Skeleton Army Mini P.E.K.K.A Bomb Tower The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army
Firecracker Goblin Gang Bomb Tower
Goblin Gang Mini P.E.K.K.A Skeleton Army Bomb Tower
Mini P.E.K.K.A Bomb Tower Skeleton Army
Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army The Log
Goblin Gang Skeleton Army
Mini P.E.K.K.A Bomb Tower
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang Bomb Tower
Firecracker Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Firecracker Mini P.E.K.K.A Bomb Tower The Log
Firecracker Mini P.E.K.K.A Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Goblin Gang Skeleton Army
Firecracker
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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