My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack Little Prince
Zap
Goblin Gang Firecracker Balloon Little Prince
Barbarian Barrel
Goblin Gang Firecracker Lumberjack Little Prince
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Lumberjack Little Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Balloon Lumberjack Little Prince
Fireball
Goblin Gang Firecracker Balloon Lumberjack Little Prince
Poison
Goblin Gang Firecracker Balloon Little Prince
Lightning
Mini P.E.K.K.A Balloon Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Firecracker Little Prince Mini P.E.K.K.A Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Balloon
Firecracker
Goblin Gang Mini P.E.K.K.A Balloon Lumberjack
Mini P.E.K.K.A
Goblin Gang Firecracker Rage The Log Lumberjack Little Prince
Rage
Balloon Mini P.E.K.K.A
Balloon
Rage Lumberjack Goblin Gang Firecracker The Log Little Prince
The Log
Mini P.E.K.K.A Balloon Lumberjack Little Prince
Lumberjack
Balloon Firecracker Mini P.E.K.K.A The Log
Little Prince
Mini P.E.K.K.A Balloon The Log

Defense Synergies 2 9

Goblin Gang
Firecracker Mini P.E.K.K.A The Log Lumberjack
Firecracker
The Log Goblin Gang Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
The Log Goblin Gang Firecracker
Rage
Balloon
The Log
Firecracker Mini P.E.K.K.A Goblin Gang Lumberjack Little Prince
Lumberjack
Goblin Gang Firecracker The Log Little Prince
Little Prince
The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Lumberjack Goblin Gang Firecracker The Log
Goblin Gang Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A The Log Lumberjack
Goblin Gang The Log Firecracker Lumberjack
Goblin Gang Firecracker Little Prince
The Log
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Firecracker Mini P.E.K.K.A Lumberjack Little Prince
Goblin Gang Firecracker The Log Lumberjack
Goblin Gang Firecracker
Mini P.E.K.K.A Lumberjack Goblin Gang The Log
Goblin Gang Firecracker Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A The Log Lumberjack
Goblin Gang Firecracker Mini P.E.K.K.A Lumberjack
Goblin Gang Firecracker The Log Lumberjack Little Prince
The Log Firecracker Lumberjack Little Prince
Mini P.E.K.K.A Lumberjack
Goblin Gang Firecracker Mini P.E.K.K.A The Log Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack
Goblin Gang Firecracker Mini P.E.K.K.A The Log Lumberjack
Goblin Gang Lumberjack Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Lumberjack The Log
Goblin Gang Mini P.E.K.K.A Lumberjack
Firecracker Goblin Gang
Goblin Gang Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A Lumberjack
The Log
Mini P.E.K.K.A Goblin Gang Lumberjack
Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A The Log Lumberjack Little Prince
Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang Mini P.E.K.K.A Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Firecracker
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Lumberjack
The Log Firecracker
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log Little Prince
Firecracker

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