My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Flying Machine Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Dark Prince
Giant Snowball
Goblin Gang Battle Ram Flying Machine Witch
Zap
Goblin Gang Firecracker Battle Ram Flying Machine Dark Prince Witch
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Dark Prince Witch
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Dark Prince Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Flying Machine Witch
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Flying Machine Dark Prince Witch P.E.K.K.A
Fireball
Goblin Gang Firecracker Battle Ram Flying Machine Witch
Poison
Goblin Gang Firecracker Flying Machine Witch
Lightning
Mini P.E.K.K.A Battle Ram Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Flying Machine Dark Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Battle Ram Dark Prince P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A Battle Ram Flying Machine Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Dark Prince
Battle Ram
Goblin Gang Firecracker Flying Machine Witch P.E.K.K.A
Flying Machine
Firecracker Battle Ram Dark Prince P.E.K.K.A
Dark Prince
Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Witch
Witch
Battle Ram Dark Prince P.E.K.K.A
P.E.K.K.A
Goblin Gang Firecracker Battle Ram Flying Machine Witch

Defense Synergies 0 13

Goblin Gang
Firecracker Mini P.E.K.K.A Flying Machine Dark Prince P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A Flying Machine Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Witch
Battle Ram
Flying Machine
Goblin Gang Firecracker Dark Prince P.E.K.K.A
Dark Prince
Goblin Gang Firecracker Flying Machine Witch
Witch
Mini P.E.K.K.A Dark Prince
P.E.K.K.A
Goblin Gang Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Firecracker Flying Machine Dark Prince Witch
Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Dark Prince
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Firecracker Dark Prince
Firecracker Mini P.E.K.K.A Dark Prince P.E.K.K.A
Goblin Gang Firecracker Flying Machine Dark Prince
Goblin Gang Firecracker Flying Machine Witch
Flying Machine P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince
Goblin Gang Witch Firecracker Flying Machine Dark Prince
Goblin Gang Firecracker Flying Machine Witch
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Flying Machine Dark Prince Witch
Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Goblin Gang Firecracker Flying Machine Dark Prince Witch
Witch Firecracker Flying Machine Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Dark Prince Firecracker Mini P.E.K.K.A Flying Machine Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Goblin Gang Mini P.E.K.K.A Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Dark Prince Witch
Firecracker Goblin Gang Flying Machine Witch
Goblin Gang Mini P.E.K.K.A Dark Prince P.E.K.K.A Flying Machine Witch
Mini P.E.K.K.A P.E.K.K.A Dark Prince
P.E.K.K.A Firecracker Mini P.E.K.K.A Flying Machine Dark Prince Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A Flying Machine Dark Prince Witch
P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Goblin Gang Witch
Firecracker Flying Machine Witch
Goblin Gang Witch Firecracker Mini P.E.K.K.A Flying Machine Dark Prince P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Flying Machine
Flying Machine
Firecracker Flying Machine Dark Prince
Firecracker Dark Prince
Firecracker Flying Machine Witch
Firecracker Flying Machine Witch
Firecracker Flying Machine
Firecracker Flying Machine
Goblin Gang Mini P.E.K.K.A
Firecracker Flying Machine Dark Prince
Firecracker Flying Machine
Flying Machine Firecracker
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Witch
Firecracker Flying Machine
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Dark Prince
Firecracker Flying Machine Witch
Flying Machine
Firecracker Dark Prince Witch
Witch
Firecracker Flying Machine Witch
Flying Machine Witch
Firecracker
Firecracker Flying Machine Witch
Firecracker Flying Machine Witch
Mini P.E.K.K.A
Firecracker
P.E.K.K.A
Firecracker
Goblin Gang Flying Machine Dark Prince Witch
Firecracker Flying Machine Witch
Goblin Gang Firecracker Mini P.E.K.K.A Flying Machine Dark Prince
Firecracker Flying Machine
Firecracker Flying Machine Dark Prince P.E.K.K.A
Goblin Gang Firecracker Flying Machine Witch
Firecracker Flying Machine Witch
Firecracker Flying Machine Dark Prince Witch
P.E.K.K.A
Firecracker

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