My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Electro Dragon Magic Archer Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon Magic Archer Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Witch Electro Dragon Ram Rider Little Prince
Zap
Goblin Gang Firecracker Witch Ram Rider Little Prince
Barbarian Barrel
Goblin Gang Firecracker Witch Magic Archer Little Prince
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Witch Ram Rider Little Prince
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch Little Prince
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Witch Electro Dragon Magic Archer Ram Rider Little Prince
Fireball
Goblin Gang Firecracker Witch Electro Dragon Magic Archer Ram Rider Little Prince
Poison
Goblin Gang Firecracker Witch Electro Dragon Magic Archer Little Prince
Lightning
Mini P.E.K.K.A Witch Electro Dragon Magic Archer Ram Rider Little Prince
Rocket
Witch Electro Dragon Magic Archer Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Little Prince Mini P.E.K.K.A Magic Archer Witch Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Little Prince Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Goblin Gang Firecracker Magic Archer Ram Rider Little Prince
Witch
Ram Rider
Electro Dragon
Magic Archer Little Prince
Magic Archer
Ram Rider Mini P.E.K.K.A Electro Dragon
Ram Rider
Magic Archer Firecracker Mini P.E.K.K.A Witch
Little Prince
Mini P.E.K.K.A Electro Dragon

Defense Synergies 0 11

Goblin Gang
Firecracker Mini P.E.K.K.A Magic Archer
Firecracker
Goblin Gang Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Goblin Gang Firecracker Witch Electro Dragon Magic Archer Ram Rider
Witch
Mini P.E.K.K.A Electro Dragon
Electro Dragon
Firecracker Mini P.E.K.K.A Witch
Magic Archer
Goblin Gang Mini P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Magic Archer
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A Goblin Gang Firecracker Witch Electro Dragon Ram Rider
Goblin Gang Mini P.E.K.K.A Witch Ram Rider Electro Dragon
Mini P.E.K.K.A Witch Goblin Gang Firecracker Electro Dragon Ram Rider
Firecracker Mini P.E.K.K.A
Goblin Gang Firecracker Electro Dragon Magic Archer
Ram Rider Goblin Gang Firecracker Witch Electro Dragon Magic Archer Little Prince
Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Little Prince
Goblin Gang Witch Firecracker Electro Dragon Magic Archer Ram Rider
Goblin Gang Firecracker Witch Electro Dragon Magic Archer Ram Rider
Mini P.E.K.K.A Goblin Gang Witch Electro Dragon Ram Rider
Goblin Gang Firecracker Mini P.E.K.K.A Witch Electro Dragon Magic Archer
Mini P.E.K.K.A Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider
Goblin Gang Firecracker Mini P.E.K.K.A Witch Electro Dragon
Goblin Gang Firecracker Witch Electro Dragon Magic Archer Ram Rider Little Prince
Witch Firecracker Electro Dragon Magic Archer Ram Rider Little Prince
Mini P.E.K.K.A Ram Rider
Goblin Gang Firecracker Mini P.E.K.K.A Witch Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Witch
Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A Witch Electro Dragon Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider
Goblin Gang Mini P.E.K.K.A Witch Ram Rider
Firecracker Goblin Gang Witch Electro Dragon Magic Archer Ram Rider
Goblin Gang Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A
Electro Dragon Firecracker Mini P.E.K.K.A Witch Magic Archer
Witch Goblin Gang
Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Goblin Gang Witch Ram Rider
Firecracker Witch Electro Dragon Magic Archer
Goblin Gang Witch Electro Dragon Firecracker Mini P.E.K.K.A Magic Archer Little Prince
Firecracker Mini P.E.K.K.A Witch Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Electro Dragon
Firecracker Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Witch Electro Dragon Magic Archer Ram Rider
Firecracker Witch Magic Archer
Firecracker Electro Dragon Magic Archer Ram Rider
Firecracker Electro Dragon Ram Rider
Goblin Gang Mini P.E.K.K.A Electro Dragon
Firecracker Electro Dragon Magic Archer Ram Rider
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Witch Electro Dragon Magic Archer
Magic Archer Firecracker Electro Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Dragon Magic Archer
Firecracker Witch Electro Dragon Magic Archer Little Prince
Magic Archer
Electro Dragon
Firecracker Witch Electro Dragon Magic Archer Little Prince
Witch
Firecracker Witch Electro Dragon Magic Archer Ram Rider
Witch Electro Dragon Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Witch Electro Dragon Magic Archer Little Prince
Electro Dragon Firecracker Witch
Mini P.E.K.K.A
Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Goblin Gang Witch Electro Dragon Magic Archer
Firecracker Witch Electro Dragon Magic Archer Ram Rider
Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon
Electro Dragon Goblin Gang Firecracker Witch Magic Archer
Firecracker Witch Electro Dragon Magic Archer
Electro Dragon Firecracker Witch Magic Archer Little Prince

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