My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Mortar Prince
Barbarian Barrel
Goblin Gang Firecracker Mortar Electro Wizard
The Log
Goblin Gang Firecracker Prince
Earthquake
Goblin Gang Firecracker Mortar
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Prince Bowler Electro Wizard
Fireball
Goblin Gang Firecracker Mortar Bowler Electro Wizard
Poison
Goblin Gang Firecracker Mortar Electro Wizard
Lightning
Mortar Prince Bowler Electro Wizard
Rocket
Mortar Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Mortar Freeze Electro Wizard Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Firecracker Mortar

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mortar Prince Bowler
Firecracker
Goblin Gang Mortar Prince Bowler
Mortar
Goblin Gang Firecracker The Log
Freeze
Prince
Goblin Gang Firecracker Bowler The Log Electro Wizard
Bowler
Goblin Gang Firecracker Prince The Log Electro Wizard
The Log
Mortar Prince Bowler
Electro Wizard
Prince Bowler

Defense Synergies 3 15

Goblin Gang
Firecracker Mortar Prince The Log Electro Wizard
Firecracker
The Log Goblin Gang Mortar Prince Electro Wizard
Mortar
Goblin Gang Firecracker The Log Electro Wizard
Freeze
Electro Wizard
Prince
The Log Goblin Gang Firecracker Bowler Electro Wizard
Bowler
The Log Prince Electro Wizard
The Log
Firecracker Prince Bowler Goblin Gang Mortar Electro Wizard
Electro Wizard
Goblin Gang Firecracker Mortar Freeze Prince Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Mortar The Log Electro Wizard
Goblin Gang Firecracker Mortar Prince The Log Electro Wizard
Goblin Gang Mortar Prince Bowler Freeze Electro Wizard
Prince Goblin Gang Firecracker Mortar Bowler Electro Wizard
Firecracker Prince Bowler The Log
Goblin Gang Freeze Bowler The Log Firecracker Electro Wizard
Electro Wizard Goblin Gang Firecracker Mortar Freeze
Bowler The Log Electro Wizard
Goblin Gang Mortar Prince
Goblin Gang Firecracker Prince Bowler Electro Wizard
Goblin Gang Electro Wizard Firecracker Freeze Bowler The Log
Goblin Gang Firecracker Electro Wizard
Mortar Prince Bowler Goblin Gang Freeze The Log Electro Wizard
Bowler Goblin Gang Firecracker Mortar Freeze Prince The Log Electro Wizard
Goblin Gang Mortar Prince Electro Wizard
Goblin Gang Mortar Freeze Prince Bowler The Log Electro Wizard
Goblin Gang Firecracker Mortar Prince Bowler Electro Wizard
Mortar Goblin Gang Firecracker Prince Bowler The Log Electro Wizard
Mortar Freeze The Log Firecracker Bowler Electro Wizard
Mortar Prince Electro Wizard
Goblin Gang Bowler Firecracker Prince The Log Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Bowler Electro Wizard
Electro Wizard Goblin Gang Firecracker Mortar Prince Bowler The Log
Goblin Gang Prince Bowler The Log Electro Wizard
Goblin Gang Prince Bowler The Log Electro Wizard
Goblin Gang Prince Bowler
Firecracker Goblin Gang Freeze Electro Wizard
Goblin Gang Prince Bowler Electro Wizard
Prince
Freeze Electro Wizard Firecracker Mortar Prince The Log
Goblin Gang
Prince Bowler
Prince Bowler The Log Electro Wizard
Prince Bowler Goblin Gang
Firecracker Bowler
Goblin Gang Electro Wizard Firecracker Mortar Freeze Prince Bowler The Log
Bowler Firecracker Freeze The Log Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Freeze The Log
Firecracker Mortar Bowler The Log Electro Wizard
The Log
Firecracker Freeze Prince The Log
Firecracker Mortar Bowler The Log
Firecracker Freeze
Firecracker Mortar Bowler The Log
The Log Firecracker Freeze Bowler
The Log Firecracker Mortar
Goblin Gang Prince Bowler Electro Wizard
Firecracker Mortar Prince Bowler The Log Electro Wizard
Firecracker
Firecracker Mortar Bowler The Log
Firecracker Mortar Freeze
Firecracker Mortar Prince The Log
Firecracker Mortar Bowler The Log
Firecracker Mortar Bowler The Log
Mortar Freeze
Firecracker Mortar Prince Bowler The Log Electro Wizard
Firecracker Mortar Bowler The Log
Prince Bowler The Log
Prince Bowler The Log
Mortar The Log
Firecracker Freeze The Log Mortar Bowler
Firecracker Mortar The Log Bowler Electro Wizard
Mortar Prince Bowler The Log
Firecracker Mortar The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Bowler
Mortar The Log
Firecracker Freeze Electro Wizard
Prince
Firecracker Bowler The Log
Electro Wizard Goblin Gang Freeze Prince
Firecracker Electro Wizard
Freeze
The Log
Goblin Gang Firecracker Prince Bowler Electro Wizard
The Log Firecracker Mortar Bowler
Firecracker Prince
Goblin Gang Firecracker Freeze Bowler The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Freeze Prince Bowler The Log Electro Wizard
Prince
Firecracker Mortar Bowler

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