My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Musketeer Goblin Barrel
The Log
Goblin Gang Firecracker Musketeer Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Musketeer Goblin Barrel
Fireball
Goblin Gang Firecracker Musketeer Goblin Barrel
Poison
Goblin Gang Firecracker Musketeer
Lightning
Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Goblin Barrel Musketeer Freeze Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker
Firecracker
Goblin Gang Goblin Barrel Mega Knight
Musketeer
The Log Mega Knight
Goblin Barrel
Goblin Gang Firecracker Mega Knight
Freeze
The Log
Musketeer Mega Knight
Mega Knight
Firecracker Musketeer Goblin Barrel The Log
Goblinstein

Defense Synergies 3 7

Goblin Gang
Musketeer Firecracker The Log
Firecracker
The Log Goblin Gang Musketeer Mega Knight
Musketeer
Goblin Gang The Log Firecracker Mega Knight
Goblin Barrel
Freeze
Mega Knight
The Log
Firecracker Musketeer Goblin Gang Mega Knight
Mega Knight
Firecracker Musketeer Freeze The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer The Log
Goblin Gang Firecracker Musketeer The Log Mega Knight
Goblin Gang Mega Knight Musketeer Freeze
Goblin Gang Firecracker Musketeer Mega Knight
Firecracker The Log Mega Knight
Goblin Gang Freeze The Log Firecracker Musketeer Mega Knight
Musketeer Goblin Gang Firecracker Freeze
Musketeer The Log Mega Knight
Goblin Gang Musketeer
Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Firecracker Musketeer Freeze The Log Mega Knight
Musketeer Goblin Gang Firecracker
Mega Knight Goblin Gang Musketeer Freeze The Log
Mega Knight Goblin Gang Firecracker Freeze The Log
Goblin Gang Mega Knight
Goblin Gang Freeze The Log Mega Knight Goblinstein
Mega Knight Goblin Gang Firecracker Musketeer
Mega Knight Goblin Gang Firecracker Musketeer The Log
Freeze The Log Firecracker Musketeer Mega Knight
Musketeer
Goblin Gang Mega Knight Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker Musketeer The Log Mega Knight
Goblin Gang Mega Knight Musketeer The Log
Goblin Gang Mega Knight Musketeer The Log
Goblin Gang Musketeer Mega Knight
Firecracker Goblinstein Goblin Gang Musketeer Freeze
Goblin Gang Musketeer
Mega Knight
Freeze Mega Knight Goblinstein Firecracker The Log
Goblin Gang Musketeer
Mega Knight Musketeer
Mega Knight The Log
Mega Knight Goblin Gang
Firecracker Musketeer Mega Knight
Goblin Gang Firecracker Musketeer Freeze The Log Goblinstein
Mega Knight Firecracker Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Freeze The Log
Firecracker Musketeer The Log
The Log
Firecracker Musketeer Freeze The Log
Firecracker The Log Mega Knight Goblinstein
Firecracker Goblinstein Musketeer Freeze
Firecracker Musketeer The Log
The Log Firecracker Freeze
The Log Firecracker
Goblin Gang Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer Freeze
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Freeze
Firecracker Musketeer The Log Mega Knight
Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Firecracker Freeze The Log Mega Knight Goblinstein
Firecracker The Log Musketeer
Musketeer The Log Mega Knight
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer Freeze Goblinstein
Musketeer The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker The Log
Goblin Gang Musketeer Freeze Goblinstein
Firecracker Musketeer
Freeze
The Log
Goblin Gang Firecracker Musketeer Mega Knight
The Log Firecracker Musketeer
Firecracker Musketeer Mega Knight
Goblin Gang Firecracker Musketeer Freeze The Log
Firecracker Musketeer
Firecracker Musketeer Freeze The Log Mega Knight
Firecracker Mega Knight

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