My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Furnace Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Furnace Goblin Demolisher Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Furnace Witch Inferno Dragon
Zap
Goblin Gang Firecracker Furnace Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Musketeer Furnace Witch Giant Skeleton
The Log
Goblin Gang Firecracker Musketeer Furnace Goblin Demolisher Witch Giant Skeleton
Earthquake
Goblin Gang Firecracker Furnace Witch
Arrows
Goblin Gang Firecracker Furnace Witch
Royal Delivery
Goblin Gang Firecracker Musketeer Goblin Demolisher Witch Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Firecracker Musketeer Furnace Witch Inferno Dragon
Poison
Goblin Gang Firecracker Musketeer Furnace Witch
Lightning
Musketeer Furnace Witch Inferno Dragon
Rocket
Musketeer Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Musketeer Furnace Goblin Demolisher Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Musketeer Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Giant Skeleton
Firecracker
Goblin Gang Giant Skeleton Inferno Dragon
Musketeer
Giant Skeleton
Furnace
Giant Skeleton
Goblin Demolisher
Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Goblin Gang Firecracker Musketeer Furnace Goblin Demolisher Witch
Inferno Dragon
Firecracker

Defense Synergies 1 9

Goblin Gang
Musketeer Firecracker Furnace Giant Skeleton Inferno Dragon
Firecracker
Goblin Gang Musketeer Giant Skeleton
Musketeer
Goblin Gang Firecracker Furnace Giant Skeleton
Furnace
Goblin Gang Musketeer
Goblin Demolisher
Witch
Giant Skeleton
Giant Skeleton
Goblin Gang Firecracker Musketeer Witch
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Goblin Demolisher
Inferno Dragon Goblin Gang Firecracker Musketeer Furnace Witch
Goblin Gang Furnace Witch Musketeer Giant Skeleton Inferno Dragon
Witch Inferno Dragon Goblin Gang Firecracker Musketeer Furnace
Firecracker Goblin Demolisher Giant Skeleton
Goblin Gang Firecracker Musketeer Furnace Goblin Demolisher
Musketeer Furnace Inferno Dragon Goblin Gang Firecracker Witch
Musketeer Giant Skeleton
Witch Inferno Dragon Goblin Gang Musketeer Furnace
Goblin Gang Firecracker Musketeer Giant Skeleton
Goblin Gang Witch Firecracker Musketeer Furnace Goblin Demolisher Giant Skeleton
Musketeer Inferno Dragon Goblin Gang Firecracker Furnace Witch
Furnace Goblin Gang Musketeer Witch Giant Skeleton
Goblin Gang Firecracker Furnace Goblin Demolisher Witch
Inferno Dragon Goblin Gang Furnace
Goblin Gang Furnace Inferno Dragon
Goblin Gang Firecracker Musketeer Furnace Witch
Goblin Gang Firecracker Musketeer Furnace Goblin Demolisher Witch
Furnace Witch Firecracker Musketeer Goblin Demolisher Giant Skeleton Inferno Dragon
Musketeer Inferno Dragon
Goblin Gang Goblin Demolisher Firecracker Musketeer Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Witch Giant Skeleton
Goblin Gang Firecracker Musketeer Inferno Dragon
Goblin Gang Giant Skeleton Musketeer Furnace Witch
Goblin Gang Giant Skeleton Musketeer
Giant Skeleton Goblin Gang Musketeer Witch Inferno Dragon
Firecracker Furnace Goblin Gang Musketeer Goblin Demolisher Witch
Goblin Gang Musketeer Furnace Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Firecracker Witch Inferno Dragon
Witch Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Musketeer Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Witch
Firecracker Musketeer Furnace Goblin Demolisher Witch
Goblin Gang Witch Firecracker Musketeer Furnace Giant Skeleton Inferno Dragon
Firecracker Musketeer Witch Giant Skeleton Inferno Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Giant Skeleton
Firecracker Musketeer
Giant Skeleton
Firecracker Musketeer Giant Skeleton
Firecracker Furnace Goblin Demolisher
Firecracker Musketeer Furnace Witch
Firecracker Musketeer Furnace Goblin Demolisher Witch
Firecracker Goblin Demolisher
Firecracker
Goblin Gang Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Furnace
Firecracker Musketeer Furnace Goblin Demolisher Witch
Firecracker Musketeer Furnace Goblin Demolisher
Firecracker Musketeer Goblin Demolisher
Firecracker Goblin Demolisher Witch
Musketeer Giant Skeleton
Musketeer
Musketeer
Firecracker Goblin Demolisher Furnace Witch
Witch Inferno Dragon
Firecracker Musketeer Witch
Musketeer Witch
Firecracker Musketeer
Firecracker Musketeer Furnace Witch
Firecracker Musketeer Witch
Musketeer
Firecracker
Giant Skeleton
Firecracker
Goblin Gang Musketeer Witch
Firecracker Musketeer Witch
Goblin Gang Firecracker Musketeer
Firecracker Musketeer
Giant Skeleton
Firecracker Musketeer
Goblin Gang Firecracker Musketeer Witch Giant Skeleton
Firecracker Musketeer Witch
Firecracker Musketeer Witch Giant Skeleton
Inferno Dragon
Firecracker

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