My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Firecracker Royal Giant Night Witch
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard Night Witch
The Log
Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Night Witch
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Electro Wizard Night Witch
Fireball
Goblin Gang Firecracker Electro Wizard Night Witch
Poison
Goblin Gang Firecracker Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Firecracker Earthquake Electro Wizard Night Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Firecracker Earthquake

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant P.E.K.K.A
Firecracker
Royal Giant Goblin Gang Earthquake Barbarian Barrel P.E.K.K.A
Royal Giant
Firecracker Earthquake Barbarian Barrel Goblin Gang Electro Wizard Night Witch
Earthquake
Royal Giant Firecracker Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Royal Giant Firecracker Earthquake P.E.K.K.A
P.E.K.K.A
Electro Wizard Goblin Gang Firecracker Earthquake Barbarian Barrel Night Witch
Electro Wizard
P.E.K.K.A Royal Giant
Night Witch
Royal Giant P.E.K.K.A

Defense Synergies 0 15

Goblin Gang
Firecracker Barbarian Barrel P.E.K.K.A Electro Wizard
Firecracker
Goblin Gang Earthquake Barbarian Barrel P.E.K.K.A Electro Wizard Night Witch
Royal Giant
Earthquake
Firecracker Barbarian Barrel
Barbarian Barrel
Goblin Gang Firecracker Earthquake P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A
Goblin Gang Firecracker Barbarian Barrel Electro Wizard
Electro Wizard
Goblin Gang Firecracker Barbarian Barrel P.E.K.K.A Night Witch
Night Witch
Firecracker Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Barbarian Barrel Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Electro Wizard Night Witch
Goblin Gang P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Night Witch Goblin Gang Firecracker Electro Wizard
Firecracker Earthquake Barbarian Barrel P.E.K.K.A
Goblin Gang Barbarian Barrel Firecracker Earthquake Electro Wizard Night Witch
Electro Wizard Goblin Gang Firecracker Night Witch
Earthquake Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Firecracker Barbarian Barrel Electro Wizard Night Witch
Goblin Gang Electro Wizard Firecracker Earthquake Barbarian Barrel Night Witch
Goblin Gang Firecracker Electro Wizard Night Witch
P.E.K.K.A Night Witch Goblin Gang Earthquake Electro Wizard
Goblin Gang Firecracker Earthquake Barbarian Barrel P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang Firecracker P.E.K.K.A Electro Wizard Night Witch
Goblin Gang Firecracker Barbarian Barrel Electro Wizard Night Witch
Earthquake Barbarian Barrel Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Earthquake Barbarian Barrel P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Firecracker Barbarian Barrel
Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang P.E.K.K.A Barbarian Barrel Electro Wizard Night Witch
P.E.K.K.A Goblin Gang Night Witch
Firecracker Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Barbarian Barrel
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Night Witch
Firecracker
Goblin Gang Electro Wizard Firecracker Barbarian Barrel P.E.K.K.A Night Witch
Firecracker Earthquake Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Wizard
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker
Firecracker Earthquake
Earthquake Firecracker Barbarian Barrel
Firecracker
Goblin Gang Electro Wizard Night Witch
Firecracker Earthquake Barbarian Barrel Electro Wizard
Firecracker
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Night Witch
Firecracker Earthquake Barbarian Barrel Electro Wizard
Firecracker Earthquake Barbarian Barrel
Earthquake Night Witch
Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Electro Wizard
Firecracker Barbarian Barrel
Firecracker Electro Wizard Night Witch
Electro Wizard Firecracker
Night Witch
Earthquake Night Witch
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake
Earthquake Electro Wizard Goblin Gang Barbarian Barrel Night Witch
Firecracker Electro Wizard
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard
Firecracker Earthquake
Firecracker P.E.K.K.A
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Barbarian Barrel Electro Wizard
P.E.K.K.A
Firecracker

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