My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Collector P.E.K.K.A Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Royal Giant Sparky
Barbarian Barrel
Goblin Gang Firecracker Magic Archer Sparky
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Sparky
Earthquake
Goblin Gang Firecracker Elixir Collector
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer Sparky
Fireball
Goblin Gang Firecracker Elixir Collector Magic Archer Sparky
Poison
Goblin Gang Firecracker Elixir Collector Magic Archer Sparky
Lightning
Mini P.E.K.K.A Elixir Collector Magic Archer Sparky
Rocket
Elixir Collector Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer Royal Giant Elixir Collector Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant Mini P.E.K.K.A P.E.K.K.A Sparky
Firecracker
Royal Giant Goblin Gang Mini P.E.K.K.A P.E.K.K.A Sparky
Royal Giant
Firecracker Goblin Gang Magic Archer Sparky
Mini P.E.K.K.A
Sparky Goblin Gang Firecracker Magic Archer
Elixir Collector
P.E.K.K.A
Magic Archer Goblin Gang Firecracker
Magic Archer
P.E.K.K.A Royal Giant Mini P.E.K.K.A
Sparky
Mini P.E.K.K.A Goblin Gang Firecracker Royal Giant

Defense Synergies 0 8

Goblin Gang
Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer Sparky
Firecracker
Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Goblin Gang Firecracker Magic Archer
Elixir Collector
P.E.K.K.A
Goblin Gang Firecracker
Magic Archer
Goblin Gang Mini P.E.K.K.A
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A Sparky
Goblin Gang Firecracker Magic Archer
Goblin Gang Firecracker Magic Archer
P.E.K.K.A Magic Archer Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Sparky
Goblin Gang Firecracker Magic Archer
Goblin Gang Firecracker Magic Archer
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang
Sparky Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Sparky
Sparky Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Mini P.E.K.K.A P.E.K.K.A Sparky
Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Sparky
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Sparky
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Sparky
Firecracker Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky
P.E.K.K.A Firecracker Mini P.E.K.K.A Magic Archer Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Sparky
Firecracker Magic Archer Sparky
Goblin Gang Sparky Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Sparky
Firecracker Magic Archer
Magic Archer Sparky
Firecracker Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker
Goblin Gang Mini P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer Sparky
Magic Archer Firecracker Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Magic Archer Sparky
Firecracker Magic Archer
Magic Archer Sparky
Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer Sparky
Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker
Mini P.E.K.K.A Sparky
Magic Archer Sparky
Firecracker Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Goblin Gang Magic Archer
Firecracker Magic Archer
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer Sparky
Firecracker Magic Archer
Sparky
Firecracker P.E.K.K.A Sparky
Goblin Gang Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky

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