My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Baby Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Baby Dragon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Valkyrie
The Log
Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Baby Dragon
Fireball
Goblin Gang Firecracker Baby Dragon
Poison
Goblin Gang Firecracker
Lightning
Valkyrie Baby Dragon Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Valkyrie Baby Dragon Poison Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Firecracker Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant Valkyrie Baby Dragon
Firecracker
Royal Giant Goblin Gang Valkyrie Baby Dragon
Royal Giant
Firecracker Poison Goblin Gang Baby Dragon The Log
Valkyrie
Goblin Gang Firecracker Baby Dragon Archer Queen
Baby Dragon
Goblin Gang Firecracker Royal Giant Valkyrie Poison
Poison
Royal Giant Baby Dragon The Log
The Log
Royal Giant Poison
Archer Queen
Valkyrie

Defense Synergies 3 10

Goblin Gang
Firecracker Valkyrie The Log Archer Queen
Firecracker
Valkyrie The Log Goblin Gang Baby Dragon
Royal Giant
Valkyrie
Firecracker Goblin Gang Baby Dragon The Log Archer Queen
Baby Dragon
Firecracker Valkyrie The Log
Poison
The Log
The Log
Firecracker Archer Queen Goblin Gang Valkyrie Baby Dragon Poison
Archer Queen
The Log Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon The Log
Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Poison The Log
Goblin Gang The Log Firecracker Valkyrie Baby Dragon
Goblin Gang Firecracker Baby Dragon Poison
Valkyrie Baby Dragon Poison The Log
Goblin Gang Archer Queen
Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Poison Firecracker Baby Dragon The Log
Goblin Gang Firecracker Baby Dragon Poison
Goblin Gang Valkyrie The Log
Valkyrie Goblin Gang Firecracker Baby Dragon Poison The Log
Goblin Gang
Goblin Gang The Log
Goblin Gang Firecracker Valkyrie Poison
Goblin Gang Firecracker Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon Poison The Log Firecracker
Goblin Gang Valkyrie Firecracker Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Poison Goblin Gang Firecracker Valkyrie Baby Dragon The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie
Firecracker Poison Goblin Gang Baby Dragon
Goblin Gang Valkyrie
Valkyrie
Firecracker Valkyrie Baby Dragon Poison The Log
Goblin Gang
Valkyrie
Valkyrie Poison The Log Archer Queen
Goblin Gang Valkyrie
Firecracker Valkyrie Baby Dragon
Goblin Gang Firecracker Valkyrie Baby Dragon Poison The Log Archer Queen
Valkyrie Poison Firecracker Baby Dragon The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie Baby Dragon The Log
Firecracker Poison Baby Dragon The Log
Baby Dragon Poison The Log
Firecracker Valkyrie Poison The Log
Poison Firecracker Valkyrie Baby Dragon The Log
Firecracker Poison Baby Dragon
Firecracker Baby Dragon Poison The Log
Poison The Log Firecracker Baby Dragon
Poison The Log Firecracker
Goblin Gang Poison
Firecracker Poison Valkyrie The Log
Poison Firecracker Baby Dragon Archer Queen
Poison Firecracker Baby Dragon The Log
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison The Log
Firecracker Baby Dragon Poison The Log
Firecracker Baby Dragon Poison The Log
Poison
Firecracker Baby Dragon Poison The Log
Firecracker Valkyrie Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Firecracker Poison The Log Valkyrie Baby Dragon
Firecracker Poison The Log Baby Dragon
Baby Dragon Poison The Log
Poison Firecracker Baby Dragon The Log
Poison Firecracker Baby Dragon
Firecracker Poison
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Goblin Gang
Poison Firecracker Baby Dragon Archer Queen
The Log
Poison Goblin Gang Firecracker Valkyrie Baby Dragon
The Log Firecracker Baby Dragon Poison
Poison Archer Queen
Firecracker Archer Queen
Goblin Gang Firecracker Baby Dragon Poison The Log Archer Queen
Firecracker Poison Archer Queen
Poison Firecracker Baby Dragon The Log Archer Queen
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: