My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Royal Ghost Magic Archer
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Skeleton Army Royal Ghost Magic Archer
Fireball
Goblin Gang Firecracker Skeleton Army Magic Archer
Poison
Goblin Gang Firecracker Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Firecracker Skeleton Army Royal Ghost Freeze Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Firecracker Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Ghost
Firecracker
Goblin Gang Mega Knight
Rage
Skeleton Army
Freeze
Royal Ghost
Goblin Gang Magic Archer Mega Knight
Magic Archer
Royal Ghost Mega Knight
Mega Knight
Firecracker Royal Ghost Magic Archer

Defense Synergies 0 10

Goblin Gang
Firecracker Skeleton Army Magic Archer
Firecracker
Goblin Gang Skeleton Army Mega Knight
Rage
Skeleton Army
Goblin Gang Firecracker Freeze Magic Archer
Freeze
Skeleton Army Mega Knight
Royal Ghost
Mega Knight
Magic Archer
Goblin Gang Skeleton Army Mega Knight
Mega Knight
Firecracker Freeze Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Skeleton Army Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Freeze
Skeleton Army Goblin Gang Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Goblin Gang Skeleton Army Freeze Firecracker Royal Ghost Magic Archer Mega Knight
Goblin Gang Firecracker Freeze Magic Archer
Magic Archer Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Royal Ghost Mega Knight
Goblin Gang Skeleton Army Firecracker Freeze Royal Ghost Magic Archer Mega Knight
Goblin Gang Firecracker Magic Archer
Skeleton Army Mega Knight Goblin Gang Freeze
Skeleton Army Mega Knight Goblin Gang Firecracker Freeze Royal Ghost Magic Archer
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Freeze Mega Knight
Mega Knight Goblin Gang Firecracker Skeleton Army
Mega Knight Goblin Gang Firecracker Skeleton Army Royal Ghost Magic Archer
Freeze Firecracker Royal Ghost Magic Archer Mega Knight
Goblin Gang Skeleton Army Royal Ghost Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Royal Ghost
Goblin Gang Firecracker Royal Ghost Magic Archer Mega Knight
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight
Firecracker Goblin Gang Freeze Magic Archer
Goblin Gang Skeleton Army
Mega Knight Skeleton Army
Freeze Mega Knight Firecracker Skeleton Army Magic Archer
Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Goblin Gang
Firecracker Skeleton Army Magic Archer Mega Knight
Goblin Gang Skeleton Army Firecracker Freeze Magic Archer
Mega Knight Firecracker Freeze Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze Royal Ghost
Firecracker Royal Ghost Magic Archer
Magic Archer
Firecracker Freeze
Firecracker Magic Archer Mega Knight
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker
Goblin Gang
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Freeze
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Freeze Magic Archer Mega Knight
Firecracker Royal Ghost Magic Archer
Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Freeze
Magic Archer Mega Knight
Firecracker Freeze Magic Archer
Mega Knight
Firecracker Magic Archer
Goblin Gang Skeleton Army Freeze Magic Archer
Firecracker Magic Archer
Freeze
Goblin Gang Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Goblin Gang Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Freeze Royal Ghost Magic Archer Mega Knight
Firecracker Mega Knight

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