My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Hunter
The Log
Goblin Gang Firecracker Hunter
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hunter
Fireball
Goblin Gang Firecracker Hunter
Poison
Goblin Gang Firecracker Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Gang Firecracker Tornado Rune Giant Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Gang Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker
Firecracker
Goblin Gang Tornado Mega Knight
Rage
Tornado
Firecracker Hunter The Log Mega Knight
Rune Giant
Hunter
Tornado Mega Knight
The Log
Tornado Mega Knight
Mega Knight
Firecracker Tornado Hunter The Log

Defense Synergies 1 11

Goblin Gang
Firecracker The Log
Firecracker
The Log Goblin Gang Tornado Hunter Mega Knight
Rage
Tornado
Firecracker Hunter The Log Mega Knight
Rune Giant
Hunter
Firecracker Tornado The Log Mega Knight
The Log
Firecracker Goblin Gang Tornado Hunter Mega Knight
Mega Knight
Firecracker Tornado Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Hunter Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Tornado Hunter Mega Knight
Hunter Goblin Gang Firecracker Mega Knight
Firecracker Tornado The Log Mega Knight
Goblin Gang Tornado The Log Firecracker Hunter Mega Knight
Tornado Hunter Goblin Gang Firecracker
The Log Mega Knight
Hunter Goblin Gang Tornado
Goblin Gang Tornado Firecracker Hunter Mega Knight
Goblin Gang Firecracker Tornado Hunter The Log Mega Knight
Hunter Goblin Gang Firecracker Tornado
Hunter Mega Knight Goblin Gang The Log
Mega Knight Goblin Gang Firecracker Tornado Hunter The Log
Goblin Gang Hunter Mega Knight
Tornado Goblin Gang Hunter The Log Mega Knight
Mega Knight Goblin Gang Firecracker Tornado Hunter
Mega Knight Goblin Gang Firecracker Tornado Hunter The Log
Tornado Hunter The Log Firecracker Mega Knight
Tornado Hunter
Goblin Gang Mega Knight Firecracker Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker Hunter The Log Mega Knight
Goblin Gang Mega Knight Hunter The Log
Goblin Gang Hunter Mega Knight Tornado The Log
Goblin Gang Hunter Mega Knight
Firecracker Goblin Gang Tornado Hunter
Goblin Gang Hunter
Mega Knight Hunter
Mega Knight Firecracker Tornado The Log
Goblin Gang
Mega Knight Hunter
Mega Knight Tornado The Log
Mega Knight Goblin Gang Hunter
Firecracker Mega Knight
Goblin Gang Firecracker Tornado Hunter The Log
Mega Knight Firecracker Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Tornado Hunter
Firecracker Tornado The Log
The Log Firecracker Tornado Hunter
The Log Firecracker Tornado
Goblin Gang Tornado
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Hunter The Log
Firecracker
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log Mega Knight
Tornado
Firecracker Hunter The Log Mega Knight
Firecracker Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Hunter Mega Knight
Firecracker The Log Tornado Hunter
Tornado The Log Mega Knight
Firecracker Tornado The Log
Firecracker Tornado Hunter
Firecracker
Hunter The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Goblin Gang
Firecracker Tornado Hunter
The Log
Goblin Gang Firecracker Hunter Mega Knight
The Log Firecracker
Tornado
Firecracker Mega Knight
Goblin Gang Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Mega Knight
Firecracker Mega Knight

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