My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Barbarian Barrel Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army Prince
Giant Snowball
Goblin Gang Battle Ram Skeleton Army Baby Dragon
Zap
Goblin Gang Firecracker Battle Ram Skeleton Army Prince
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Skeleton Army
The Log
Goblin Gang Firecracker Battle Ram Skeleton Army Prince
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Battle Ram Skeleton Army Baby Dragon Prince P.E.K.K.A
Fireball
Goblin Gang Firecracker Battle Ram Skeleton Army Baby Dragon
Poison
Goblin Gang Firecracker Skeleton Army
Lightning
Battle Ram Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Firecracker Skeleton Army Battle Ram Baby Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Firecracker Skeleton Army

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Battle Ram Baby Dragon Prince P.E.K.K.A
Firecracker
Goblin Gang Battle Ram Barbarian Barrel Baby Dragon Prince P.E.K.K.A
Battle Ram
Goblin Gang Firecracker Barbarian Barrel Baby Dragon P.E.K.K.A
Barbarian Barrel
Firecracker Battle Ram Baby Dragon Prince P.E.K.K.A
Skeleton Army
Baby Dragon
Goblin Gang Firecracker Battle Ram Barbarian Barrel Prince P.E.K.K.A
Prince
Goblin Gang Firecracker Barbarian Barrel Baby Dragon
P.E.K.K.A
Goblin Gang Firecracker Battle Ram Barbarian Barrel Baby Dragon

Defense Synergies 0 16

Goblin Gang
Firecracker Barbarian Barrel Skeleton Army Prince P.E.K.K.A
Firecracker
Goblin Gang Barbarian Barrel Skeleton Army Baby Dragon Prince P.E.K.K.A
Battle Ram
Barbarian Barrel
Goblin Gang Firecracker Baby Dragon Prince P.E.K.K.A
Skeleton Army
Goblin Gang Firecracker Prince
Baby Dragon
Firecracker Barbarian Barrel Prince P.E.K.K.A
Prince
Goblin Gang Firecracker Barbarian Barrel Skeleton Army Baby Dragon
P.E.K.K.A
Goblin Gang Firecracker Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel Baby Dragon
Skeleton Army P.E.K.K.A Goblin Gang Firecracker Prince
Goblin Gang Skeleton Army Prince P.E.K.K.A
Skeleton Army Prince P.E.K.K.A Goblin Gang Firecracker
Firecracker Barbarian Barrel Skeleton Army Prince P.E.K.K.A
Goblin Gang Barbarian Barrel Skeleton Army Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon
Barbarian Barrel Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Firecracker Barbarian Barrel Prince
Goblin Gang Skeleton Army Firecracker Barbarian Barrel Baby Dragon
Goblin Gang Firecracker Baby Dragon
Skeleton Army Prince P.E.K.K.A Goblin Gang
Skeleton Army Goblin Gang Firecracker Barbarian Barrel Baby Dragon Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang Prince
Skeleton Army Goblin Gang Prince P.E.K.K.A
Goblin Gang Firecracker Skeleton Army Prince P.E.K.K.A
Goblin Gang Firecracker Barbarian Barrel Skeleton Army Baby Dragon Prince
Barbarian Barrel Baby Dragon Firecracker
P.E.K.K.A Prince
Goblin Gang Skeleton Army Firecracker Barbarian Barrel Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Barbarian Barrel Prince P.E.K.K.A
Goblin Gang Firecracker Barbarian Barrel Baby Dragon Prince
Goblin Gang Skeleton Army P.E.K.K.A Prince
Goblin Gang Skeleton Army Prince P.E.K.K.A Barbarian Barrel
P.E.K.K.A Goblin Gang Skeleton Army Prince
Firecracker Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Firecracker Barbarian Barrel Skeleton Army Baby Dragon Prince
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Goblin Gang
Firecracker Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Firecracker Barbarian Barrel Baby Dragon Prince P.E.K.K.A
Firecracker Barbarian Barrel Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Prince
Firecracker Barbarian Barrel Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker
Goblin Gang Prince
Firecracker Barbarian Barrel Prince
Firecracker Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon Prince
Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Barbarian Barrel
Firecracker Barbarian Barrel Baby Dragon Prince
Firecracker Barbarian Barrel Baby Dragon
Baby Dragon Prince
Prince
Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Baby Dragon Prince
Firecracker Barbarian Barrel Baby Dragon
Firecracker Baby Dragon
Firecracker
Firecracker
P.E.K.K.A Prince
Firecracker
Goblin Gang Barbarian Barrel Skeleton Army Prince
Firecracker Baby Dragon
Barbarian Barrel
Goblin Gang Firecracker Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Prince P.E.K.K.A
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Barbarian Barrel Baby Dragon Prince
Prince P.E.K.K.A
Firecracker

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