My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Goblin Hut Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Giant Skeleton
Giant Snowball
Goblin Gang Royal Recruits Goblin Hut
Zap
Goblin Gang Firecracker Goblin Hut
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Goblin Hut Giant Skeleton
The Log
Goblin Gang Firecracker Royal Recruits Goblin Hut Giant Skeleton
Earthquake
Goblin Gang Firecracker Goblin Hut
Arrows
Goblin Gang Firecracker Royal Recruits Goblin Hut
Royal Delivery
Goblin Gang Firecracker Royal Recruits Goblin Hut Giant Skeleton
Fireball
Goblin Gang Firecracker Goblin Hut
Poison
Goblin Gang Firecracker Royal Recruits Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Firecracker Goblin Hut Giant Skeleton Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Recruits Goblin Hut Mirror Giant Skeleton
Firecracker
Goblin Gang Royal Recruits Goblin Hut Mirror Giant Skeleton
Royal Recruits
Goblin Gang Firecracker
Goblin Hut
Goblin Gang Firecracker Mirror Giant Skeleton The Log
Mirror
Electro Giant The Log Goblin Gang Firecracker Goblin Hut Giant Skeleton
Giant Skeleton
Goblin Gang Firecracker Goblin Hut Mirror The Log
Electro Giant
Mirror
The Log
Mirror Goblin Hut Giant Skeleton

Defense Synergies 1 15

Goblin Gang
Firecracker Royal Recruits Goblin Hut Mirror Giant Skeleton The Log
Firecracker
The Log Goblin Gang Royal Recruits Goblin Hut Mirror Giant Skeleton
Royal Recruits
Goblin Gang Firecracker The Log
Goblin Hut
Goblin Gang Firecracker Mirror Giant Skeleton
Mirror
Goblin Gang Firecracker Goblin Hut The Log
Giant Skeleton
Goblin Gang Firecracker Goblin Hut The Log
Electro Giant
The Log
Firecracker Goblin Gang Royal Recruits Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Goblin Hut The Log
Goblin Gang Firecracker Royal Recruits Goblin Hut The Log
Goblin Gang Goblin Hut Royal Recruits Giant Skeleton
Royal Recruits Goblin Hut Goblin Gang Firecracker
Firecracker Royal Recruits Giant Skeleton The Log
Goblin Gang The Log Firecracker
Goblin Gang Firecracker Goblin Hut
Royal Recruits Giant Skeleton Electro Giant The Log
Goblin Gang Royal Recruits Goblin Hut
Goblin Gang Firecracker Royal Recruits Giant Skeleton
Goblin Gang Firecracker Royal Recruits Goblin Hut Giant Skeleton Electro Giant The Log
Goblin Gang Firecracker Goblin Hut
Royal Recruits Goblin Hut Goblin Gang Giant Skeleton The Log
Goblin Gang Firecracker Royal Recruits Goblin Hut The Log
Royal Recruits Goblin Gang Goblin Hut
Goblin Gang Royal Recruits Goblin Hut Electro Giant The Log
Goblin Gang Firecracker Royal Recruits Goblin Hut
Goblin Gang Firecracker Royal Recruits Goblin Hut The Log
The Log Firecracker Royal Recruits Goblin Hut Giant Skeleton
Royal Recruits Goblin Hut
Goblin Gang Royal Recruits Firecracker Giant Skeleton Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblin Hut Giant Skeleton Electro Giant
Goblin Gang Firecracker The Log
Goblin Gang Royal Recruits Giant Skeleton Goblin Hut The Log
Goblin Gang Royal Recruits Giant Skeleton The Log
Royal Recruits Giant Skeleton Goblin Gang Goblin Hut
Firecracker Electro Giant Goblin Gang Goblin Hut
Goblin Gang Royal Recruits Goblin Hut Giant Skeleton
Giant Skeleton Royal Recruits
Royal Recruits Giant Skeleton Firecracker Goblin Hut The Log
Royal Recruits Goblin Gang Goblin Hut
Royal Recruits Goblin Hut Giant Skeleton
Royal Recruits Giant Skeleton Electro Giant The Log
Royal Recruits Giant Skeleton Goblin Gang
Royal Recruits Firecracker Electro Giant
Goblin Gang Royal Recruits Goblin Hut Electro Giant Firecracker Giant Skeleton The Log
Firecracker Royal Recruits Goblin Hut Giant Skeleton Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Giant Skeleton The Log
Firecracker The Log
Goblin Hut Giant Skeleton The Log
Firecracker Royal Recruits Giant Skeleton The Log
Firecracker The Log
Firecracker Electro Giant
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker Royal Recruits The Log
Firecracker
Firecracker Goblin Hut The Log
Firecracker
Firecracker Goblin Hut The Log
Firecracker Goblin Hut The Log
Firecracker Royal Recruits Goblin Hut The Log
Firecracker The Log
Firecracker Electro Giant The Log
Giant Skeleton The Log
The Log
Royal Recruits The Log
Firecracker Electro Giant The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker Electro Giant
Firecracker Goblin Hut Electro Giant
The Log
Firecracker
Giant Skeleton
Firecracker The Log
Goblin Gang Royal Recruits Goblin Hut
Firecracker
The Log
Goblin Gang Firecracker
The Log Firecracker
Giant Skeleton Electro Giant
Firecracker Royal Recruits
Electro Giant Goblin Gang Firecracker Royal Recruits Giant Skeleton The Log
Firecracker
Firecracker Royal Recruits Giant Skeleton Electro Giant The Log

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