My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Goblin Hut Rune Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Guards Night Witch
Giant Snowball
Goblin Gang Royal Recruits Goblin Hut Guards Night Witch
Zap
Goblin Gang Firecracker Goblin Hut Guards Night Witch
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Goblin Hut Guards Night Witch
The Log
Goblin Gang Firecracker Royal Recruits Goblin Hut Guards
Earthquake
Goblin Gang Firecracker Goblin Hut Guards
Arrows
Goblin Gang Firecracker Royal Recruits Goblin Hut Guards Night Witch
Royal Delivery
Goblin Gang Firecracker Royal Recruits Goblin Hut Guards Night Witch
Fireball
Goblin Gang Firecracker Goblin Hut Night Witch
Poison
Goblin Gang Firecracker Royal Recruits Goblin Hut Guards Night Witch
Lightning
Goblin Hut Night Witch
Rocket
Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Rune Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Guards Rune Giant Night Witch Goblin Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Firecracker Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Recruits Goblin Hut Mirror
Firecracker
Goblin Gang Royal Recruits Goblin Hut Mirror Rune Giant
Royal Recruits
Goblin Gang Firecracker
Goblin Hut
Goblin Gang Firecracker Mirror
Mirror
Goblin Gang Firecracker Goblin Hut Night Witch
Guards
Rune Giant
Firecracker
Night Witch
Mirror

Defense Synergies 0 12

Goblin Gang
Firecracker Royal Recruits Goblin Hut Mirror Guards
Firecracker
Goblin Gang Royal Recruits Goblin Hut Mirror Guards Night Witch
Royal Recruits
Goblin Gang Firecracker
Goblin Hut
Goblin Gang Firecracker Mirror
Mirror
Goblin Gang Firecracker Goblin Hut Night Witch
Guards
Goblin Gang Firecracker
Rune Giant
Night Witch
Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Goblin Hut
Goblin Gang Firecracker Royal Recruits Goblin Hut Night Witch
Goblin Gang Goblin Hut Royal Recruits Night Witch
Royal Recruits Goblin Hut Night Witch Goblin Gang Firecracker Guards
Firecracker Royal Recruits
Goblin Gang Firecracker Guards Night Witch
Goblin Gang Firecracker Goblin Hut Night Witch
Royal Recruits
Goblin Gang Royal Recruits Goblin Hut Night Witch
Goblin Gang Guards Firecracker Royal Recruits Night Witch
Goblin Gang Guards Firecracker Royal Recruits Goblin Hut Night Witch
Goblin Gang Firecracker Goblin Hut Night Witch
Royal Recruits Goblin Hut Night Witch Goblin Gang Guards
Goblin Gang Firecracker Royal Recruits Goblin Hut Guards Night Witch
Royal Recruits Goblin Gang Goblin Hut
Goblin Gang Royal Recruits Goblin Hut
Goblin Gang Firecracker Royal Recruits Goblin Hut Night Witch
Goblin Gang Firecracker Royal Recruits Goblin Hut Guards Night Witch
Firecracker Royal Recruits Goblin Hut Guards
Royal Recruits Goblin Hut
Goblin Gang Royal Recruits Firecracker Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Guards Goblin Hut
Goblin Gang Firecracker
Goblin Gang Royal Recruits Guards Goblin Hut
Goblin Gang Royal Recruits Guards Night Witch
Royal Recruits Goblin Gang Goblin Hut Guards Night Witch
Firecracker Goblin Gang Goblin Hut
Goblin Gang Royal Recruits Guards Goblin Hut Night Witch
Royal Recruits
Royal Recruits Firecracker Goblin Hut
Royal Recruits Goblin Gang Goblin Hut Guards
Royal Recruits Goblin Hut Guards
Royal Recruits Guards
Royal Recruits Goblin Gang Guards Night Witch
Royal Recruits Firecracker
Goblin Gang Royal Recruits Goblin Hut Guards Firecracker Night Witch
Firecracker Royal Recruits Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Guards
Firecracker
Goblin Hut
Firecracker Royal Recruits Guards
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Guards Night Witch
Firecracker Royal Recruits
Firecracker
Firecracker Goblin Hut
Firecracker
Firecracker Goblin Hut
Firecracker Goblin Hut
Firecracker Royal Recruits Goblin Hut
Night Witch
Firecracker
Firecracker
Night Witch
Royal Recruits
Firecracker
Firecracker
Firecracker
Firecracker Night Witch
Firecracker Goblin Hut Guards
Night Witch
Night Witch
Firecracker
Firecracker
Goblin Gang Royal Recruits Goblin Hut Guards Night Witch
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits Guards
Firecracker
Firecracker Royal Recruits
Firecracker

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