My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Dark Prince P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon Little Prince
Zap
Goblin Gang Firecracker Goblin Barrel Dark Prince Little Prince
Barbarian Barrel
Goblin Gang Firecracker Tesla Goblin Barrel Dark Prince Little Prince
The Log
Goblin Gang Firecracker Goblin Barrel Dark Prince Little Prince
Earthquake
Goblin Gang Firecracker Tesla Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel Little Prince
Royal Delivery
Goblin Gang Firecracker Goblin Barrel Baby Dragon Dark Prince P.E.K.K.A Little Prince
Fireball
Goblin Gang Firecracker Tesla Goblin Barrel Baby Dragon Little Prince
Poison
Goblin Gang Firecracker Little Prince
Lightning
Tesla Baby Dragon Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Little Prince Tesla Baby Dragon Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Little Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Baby Dragon Dark Prince P.E.K.K.A
Firecracker
Goblin Gang Goblin Barrel Baby Dragon Dark Prince P.E.K.K.A
Tesla
Goblin Barrel
Goblin Gang Dark Prince Firecracker Baby Dragon P.E.K.K.A
Baby Dragon
Goblin Gang Firecracker Goblin Barrel Dark Prince P.E.K.K.A
Dark Prince
Goblin Barrel Goblin Gang Firecracker Baby Dragon Little Prince
P.E.K.K.A
Goblin Gang Firecracker Goblin Barrel Baby Dragon
Little Prince
Dark Prince

Defense Synergies 1 14

Goblin Gang
Tesla Firecracker Dark Prince P.E.K.K.A
Firecracker
Goblin Gang Tesla Baby Dragon Dark Prince P.E.K.K.A
Tesla
Goblin Gang Firecracker Baby Dragon Dark Prince Little Prince
Goblin Barrel
Baby Dragon
Firecracker Tesla Dark Prince P.E.K.K.A Little Prince
Dark Prince
Goblin Gang Firecracker Tesla Baby Dragon Little Prince
P.E.K.K.A
Goblin Gang Firecracker Baby Dragon
Little Prince
Tesla Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon
P.E.K.K.A Goblin Gang Firecracker Tesla Dark Prince
Goblin Gang Tesla P.E.K.K.A Dark Prince
Tesla P.E.K.K.A Goblin Gang Firecracker Dark Prince
Firecracker Dark Prince P.E.K.K.A
Goblin Gang Firecracker Tesla Baby Dragon Dark Prince
Tesla Goblin Gang Firecracker Baby Dragon Little Prince
Tesla Baby Dragon P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Tesla Dark Prince Little Prince
Goblin Gang Firecracker Tesla Baby Dragon Dark Prince
Tesla Goblin Gang Firecracker Baby Dragon
Tesla P.E.K.K.A Goblin Gang Dark Prince
Goblin Gang Firecracker Tesla Baby Dragon Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A
Tesla Goblin Gang Firecracker Dark Prince P.E.K.K.A
Tesla Goblin Gang Firecracker Baby Dragon Dark Prince Little Prince
Baby Dragon Firecracker Tesla Dark Prince Little Prince
P.E.K.K.A Tesla
Goblin Gang Dark Prince Firecracker Tesla Baby Dragon P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Dark Prince P.E.K.K.A
Goblin Gang Firecracker Tesla Baby Dragon
Goblin Gang P.E.K.K.A Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Tesla
P.E.K.K.A Goblin Gang Tesla Dark Prince
Firecracker Goblin Gang Tesla Baby Dragon
Goblin Gang Dark Prince P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Firecracker Baby Dragon Dark Prince
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Tesla
Firecracker Tesla Baby Dragon
Goblin Gang Tesla Firecracker Baby Dragon Dark Prince P.E.K.K.A Little Prince
Firecracker Tesla Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Dark Prince
Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Goblin Gang
Firecracker Dark Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon Little Prince
Baby Dragon
Baby Dragon
Firecracker Baby Dragon Dark Prince Little Prince
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Little Prince
Firecracker
Firecracker
P.E.K.K.A
Firecracker
Goblin Gang Dark Prince
Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon Dark Prince
Firecracker Baby Dragon
Firecracker Dark Prince P.E.K.K.A
Goblin Gang Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Dark Prince Little Prince

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