My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Tesla Dark Prince
The Log
Goblin Gang Firecracker Hog Rider Dark Prince
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Dark Prince
Fireball
Goblin Gang Firecracker Tesla Hog Rider
Poison
Goblin Gang Firecracker
Lightning
Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Earthquake Tesla Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Earthquake

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Dark Prince
Firecracker
Hog Rider Goblin Gang Earthquake Dark Prince Mega Knight
Tesla
Earthquake
Hog Rider Firecracker Dark Prince The Log Mega Knight
Hog Rider
Goblin Gang Firecracker Earthquake The Log Dark Prince Mega Knight
Dark Prince
Goblin Gang Firecracker Earthquake Hog Rider
The Log
Hog Rider Earthquake Mega Knight
Mega Knight
Firecracker Earthquake Hog Rider The Log

Defense Synergies 3 13

Goblin Gang
Tesla Firecracker Dark Prince The Log
Firecracker
The Log Goblin Gang Tesla Earthquake Dark Prince Mega Knight
Tesla
Goblin Gang The Log Firecracker Earthquake Dark Prince
Earthquake
Firecracker Tesla The Log Mega Knight
Hog Rider
Dark Prince
Goblin Gang Firecracker Tesla The Log
The Log
Firecracker Tesla Goblin Gang Earthquake Dark Prince Mega Knight
Mega Knight
Firecracker Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla The Log
Goblin Gang Firecracker Tesla Dark Prince The Log Mega Knight
Goblin Gang Tesla Mega Knight Dark Prince
Tesla Goblin Gang Firecracker Dark Prince Mega Knight
Firecracker Earthquake Dark Prince The Log Mega Knight
Goblin Gang The Log Firecracker Tesla Earthquake Dark Prince Mega Knight
Tesla Goblin Gang Firecracker
Earthquake Tesla The Log Mega Knight
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Dark Prince Mega Knight
Goblin Gang Firecracker Tesla Earthquake Dark Prince The Log Mega Knight
Tesla Goblin Gang Firecracker
Tesla Mega Knight Goblin Gang Earthquake Dark Prince The Log
Mega Knight Goblin Gang Firecracker Tesla Earthquake Dark Prince The Log
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla The Log Mega Knight
Tesla Mega Knight Goblin Gang Firecracker Dark Prince
Tesla Mega Knight Goblin Gang Firecracker Dark Prince The Log
Earthquake The Log Firecracker Tesla Dark Prince Mega Knight
Tesla
Goblin Gang Dark Prince Mega Knight Firecracker Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Dark Prince
Goblin Gang Firecracker Tesla The Log Mega Knight
Goblin Gang Mega Knight Dark Prince The Log
Goblin Gang Dark Prince Mega Knight Tesla The Log
Goblin Gang Tesla Dark Prince Mega Knight
Firecracker Goblin Gang Tesla
Goblin Gang Dark Prince Tesla
Mega Knight Tesla Dark Prince
Mega Knight Firecracker Dark Prince The Log
Goblin Gang Tesla
Mega Knight Tesla Dark Prince
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Goblin Gang Tesla
Firecracker Tesla Mega Knight
Goblin Gang Tesla Firecracker Dark Prince The Log
Mega Knight Firecracker Tesla Earthquake Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Dark Prince The Log
Firecracker Earthquake Dark Prince The Log Mega Knight
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker Earthquake Dark Prince The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log Mega Knight
Earthquake
Firecracker Earthquake Dark Prince The Log Mega Knight
Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Firecracker Earthquake The Log Dark Prince Mega Knight
Firecracker The Log Earthquake
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
Earthquake The Log Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake The Log
Earthquake Goblin Gang Dark Prince
Firecracker
The Log
Goblin Gang Firecracker Dark Prince Mega Knight
The Log Firecracker Earthquake
Firecracker Dark Prince Mega Knight
Goblin Gang Firecracker The Log
Firecracker
Firecracker Dark Prince The Log Mega Knight
Firecracker Mega Knight

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