My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Prince Giant Skeleton Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Giant Skeleton
Giant Snowball
Goblin Gang Tombstone
Zap
Goblin Gang Firecracker Tombstone Prince
Barbarian Barrel
Goblin Gang Firecracker Tombstone Giant Skeleton
The Log
Goblin Gang Firecracker Tombstone Prince Giant Skeleton
Earthquake
Goblin Gang Firecracker Tombstone
Arrows
Goblin Gang Firecracker Tombstone
Royal Delivery
Goblin Gang Firecracker Prince Giant Skeleton
Fireball
Goblin Gang Firecracker Tombstone
Poison
Goblin Gang Firecracker Tombstone
Lightning
Tombstone Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Tombstone Fireball Golden Knight Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Tombstone Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Prince Giant Skeleton
Firecracker
Goblin Gang Prince Giant Skeleton Mega Knight
Tombstone
Fireball
Mega Knight Golden Knight
Prince
Mega Knight Goblin Gang Firecracker
Giant Skeleton
Goblin Gang Firecracker
Mega Knight
Prince Firecracker Fireball
Golden Knight
Fireball

Defense Synergies 0 13

Goblin Gang
Firecracker Tombstone Prince Giant Skeleton
Firecracker
Goblin Gang Tombstone Prince Giant Skeleton Mega Knight Golden Knight
Tombstone
Goblin Gang Firecracker Fireball Prince
Fireball
Tombstone Mega Knight Golden Knight
Prince
Goblin Gang Firecracker Tombstone
Giant Skeleton
Goblin Gang Firecracker
Mega Knight
Firecracker Fireball
Golden Knight
Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball Golden Knight
Goblin Gang Firecracker Tombstone Prince Mega Knight
Goblin Gang Prince Mega Knight Tombstone Giant Skeleton
Prince Goblin Gang Firecracker Tombstone Mega Knight
Firecracker Tombstone Fireball Prince Giant Skeleton Mega Knight
Goblin Gang Fireball Firecracker Mega Knight
Goblin Gang Firecracker Tombstone Fireball
Fireball Giant Skeleton Mega Knight Golden Knight
Goblin Gang Tombstone Prince
Goblin Gang Firecracker Prince Giant Skeleton Mega Knight
Goblin Gang Firecracker Tombstone Fireball Giant Skeleton Mega Knight
Goblin Gang Firecracker Fireball
Tombstone Prince Mega Knight Goblin Gang Fireball Giant Skeleton
Fireball Mega Knight Goblin Gang Firecracker Tombstone Prince Golden Knight
Goblin Gang Tombstone Prince Mega Knight
Goblin Gang Fireball Prince Mega Knight
Mega Knight Goblin Gang Firecracker Tombstone Fireball Prince
Tombstone Fireball Mega Knight Goblin Gang Firecracker Prince Golden Knight
Firecracker Tombstone Fireball Giant Skeleton Mega Knight
Prince
Goblin Gang Mega Knight Firecracker Fireball Prince Giant Skeleton
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone Fireball Prince Giant Skeleton
Fireball Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Tombstone Giant Skeleton Mega Knight Prince Golden Knight
Goblin Gang Prince Giant Skeleton Mega Knight Fireball
Giant Skeleton Goblin Gang Tombstone Prince Mega Knight
Firecracker Fireball Goblin Gang
Goblin Gang Prince Tombstone Fireball Giant Skeleton
Giant Skeleton Mega Knight Prince
Giant Skeleton Mega Knight Firecracker Tombstone Fireball Prince
Goblin Gang Tombstone
Mega Knight Tombstone Prince Giant Skeleton Golden Knight
Mega Knight Fireball Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Goblin Gang Tombstone Fireball Golden Knight
Firecracker Fireball Mega Knight
Goblin Gang Tombstone Firecracker Fireball Prince Giant Skeleton Golden Knight
Mega Knight Firecracker Fireball Giant Skeleton Golden Knight
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton Golden Knight
Firecracker Fireball Golden Knight
Fireball Giant Skeleton
Firecracker Fireball Prince Giant Skeleton
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker Golden Knight
Goblin Gang Fireball Prince
Firecracker Fireball Prince Golden Knight
Fireball Firecracker
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball Golden Knight
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Prince Mega Knight
Firecracker Fireball Mega Knight Golden Knight
Fireball Prince Giant Skeleton Mega Knight
Fireball
Prince
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Golden Knight
Fireball Prince Mega Knight Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Prince Giant Skeleton Mega Knight
Firecracker Fireball
Goblin Gang Tombstone Fireball Prince
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker Prince Mega Knight
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Prince Mega Knight
Goblin Gang Firecracker Fireball Giant Skeleton Golden Knight
Firecracker Fireball
Firecracker Fireball Prince Giant Skeleton Mega Knight Golden Knight
Prince
Fireball Firecracker Mega Knight

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