My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Hunter Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Goblin Barrel Hunter
The Log
Goblin Gang Firecracker Goblin Barrel Hunter
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Valkyrie Goblin Barrel Hunter Bowler
Fireball
Goblin Gang Firecracker Goblin Barrel Hunter Bowler
Poison
Goblin Gang Firecracker Hunter
Lightning
Valkyrie Hunter Bowler
Rocket
Valkyrie Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Freeze Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Tornado Valkyrie Freeze Hunter Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Tornado

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Valkyrie Bowler
Firecracker
Goblin Gang Valkyrie Goblin Barrel Tornado Bowler
Valkyrie
Goblin Barrel Goblin Gang Firecracker Tornado Hunter
Goblin Barrel
Goblin Gang Valkyrie Firecracker Bowler
Tornado
Firecracker Valkyrie Freeze Hunter Bowler
Freeze
Tornado
Hunter
Valkyrie Tornado Bowler
Bowler
Goblin Gang Firecracker Goblin Barrel Tornado Hunter

Defense Synergies 2 11

Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Goblin Gang Tornado Hunter
Valkyrie
Firecracker Goblin Gang Tornado Freeze Hunter Bowler
Goblin Barrel
Tornado
Bowler Firecracker Valkyrie Hunter
Freeze
Valkyrie Hunter
Hunter
Firecracker Valkyrie Tornado Freeze Bowler
Bowler
Tornado Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie
Hunter Goblin Gang Firecracker Valkyrie
Goblin Gang Tornado Hunter Bowler Valkyrie Freeze
Hunter Goblin Gang Firecracker Valkyrie Bowler
Firecracker Valkyrie Tornado Bowler
Goblin Gang Tornado Freeze Bowler Firecracker Valkyrie Hunter
Tornado Hunter Goblin Gang Firecracker Freeze
Bowler Valkyrie
Hunter Goblin Gang Tornado
Goblin Gang Tornado Firecracker Valkyrie Hunter Bowler
Goblin Gang Valkyrie Firecracker Tornado Freeze Hunter Bowler
Hunter Goblin Gang Firecracker Tornado
Hunter Bowler Goblin Gang Valkyrie Freeze
Valkyrie Bowler Goblin Gang Firecracker Tornado Freeze Hunter
Goblin Gang Hunter
Tornado Goblin Gang Freeze Hunter Bowler
Goblin Gang Firecracker Valkyrie Tornado Hunter Bowler
Valkyrie Goblin Gang Firecracker Tornado Hunter Bowler
Valkyrie Tornado Freeze Hunter Firecracker Bowler
Tornado Hunter
Goblin Gang Valkyrie Bowler Firecracker Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Bowler
Goblin Gang Firecracker Valkyrie Hunter Bowler
Goblin Gang Valkyrie Hunter Bowler
Goblin Gang Valkyrie Hunter Bowler Tornado
Goblin Gang Valkyrie Hunter Bowler
Firecracker Goblin Gang Tornado Freeze Hunter
Goblin Gang Valkyrie Hunter Bowler
Valkyrie Hunter
Freeze Firecracker Valkyrie Tornado
Goblin Gang
Valkyrie Hunter Bowler
Valkyrie Tornado Bowler
Bowler Goblin Gang Valkyrie Hunter
Firecracker Valkyrie Bowler
Goblin Gang Firecracker Valkyrie Tornado Freeze Hunter Bowler
Valkyrie Bowler Firecracker Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker Tornado Bowler
Firecracker Valkyrie Freeze
Firecracker Valkyrie Bowler
Firecracker Tornado Freeze Hunter
Firecracker Tornado Bowler
Firecracker Tornado Freeze Hunter Bowler
Firecracker Tornado
Goblin Gang Tornado Bowler
Firecracker Valkyrie Tornado Bowler
Firecracker Tornado
Firecracker Hunter Bowler
Firecracker Freeze
Firecracker
Firecracker Hunter Bowler
Firecracker Bowler
Tornado Freeze
Firecracker Hunter Bowler
Firecracker Valkyrie Tornado Bowler
Bowler
Tornado
Tornado Bowler
Firecracker Tornado Freeze Valkyrie Hunter Bowler
Firecracker Tornado Hunter Bowler
Tornado Bowler
Firecracker Tornado
Firecracker Tornado Hunter
Firecracker Freeze
Bowler
Hunter
Firecracker Freeze
Firecracker Bowler
Goblin Gang Freeze
Firecracker Tornado Hunter
Freeze
Goblin Gang Firecracker Valkyrie Hunter Bowler
Firecracker Bowler
Tornado
Firecracker
Goblin Gang Firecracker Tornado Freeze Bowler
Firecracker Tornado
Firecracker Tornado Freeze Bowler
Firecracker Bowler

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