My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Electro Dragon
Zap
Goblin Gang Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Inferno Tower Goblin Barrel Ice Wizard
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Inferno Tower Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Valkyrie Goblin Barrel Electro Dragon Ice Wizard
Fireball
Goblin Gang Firecracker Inferno Tower Goblin Barrel Electro Dragon Ice Wizard
Poison
Goblin Gang Firecracker Inferno Tower Electro Dragon Ice Wizard
Lightning
Valkyrie Inferno Tower Electro Dragon Ice Wizard
Rocket
Valkyrie Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Ice Wizard Valkyrie Inferno Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Valkyrie
Firecracker
Goblin Gang Valkyrie Goblin Barrel Mega Knight
Valkyrie
Goblin Barrel Goblin Gang Firecracker Electro Dragon
Inferno Tower
Goblin Barrel
Goblin Gang Valkyrie Firecracker Ice Wizard Mega Knight
Electro Dragon
Valkyrie Ice Wizard Mega Knight
Ice Wizard
Goblin Barrel Electro Dragon
Mega Knight
Firecracker Goblin Barrel Electro Dragon

Defense Synergies 2 15

Goblin Gang
Inferno Tower Firecracker Valkyrie Ice Wizard
Firecracker
Valkyrie Goblin Gang Inferno Tower Electro Dragon Ice Wizard Mega Knight
Valkyrie
Firecracker Goblin Gang Inferno Tower Electro Dragon Ice Wizard
Inferno Tower
Goblin Gang Firecracker Valkyrie Electro Dragon Ice Wizard Mega Knight
Goblin Barrel
Electro Dragon
Firecracker Valkyrie Inferno Tower Ice Wizard
Ice Wizard
Goblin Gang Firecracker Valkyrie Inferno Tower Electro Dragon Mega Knight
Mega Knight
Firecracker Inferno Tower Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Electro Dragon
Inferno Tower Goblin Gang Firecracker Valkyrie Electro Dragon Ice Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Valkyrie Electro Dragon Ice Wizard
Inferno Tower Goblin Gang Firecracker Valkyrie Electro Dragon Ice Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie Electro Dragon Ice Wizard Mega Knight
Inferno Tower Goblin Gang Firecracker Electro Dragon Ice Wizard
Valkyrie Inferno Tower Electro Dragon Mega Knight
Inferno Tower Goblin Gang Ice Wizard
Goblin Gang Firecracker Valkyrie Inferno Tower Ice Wizard Mega Knight
Goblin Gang Valkyrie Ice Wizard Firecracker Electro Dragon Mega Knight
Inferno Tower Goblin Gang Firecracker Electro Dragon Ice Wizard
Inferno Tower Mega Knight Goblin Gang Valkyrie Electro Dragon Ice Wizard
Valkyrie Mega Knight Goblin Gang Firecracker Electro Dragon
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Mega Knight
Mega Knight Goblin Gang Firecracker Valkyrie Inferno Tower Electro Dragon
Mega Knight Goblin Gang Firecracker Valkyrie Electro Dragon Ice Wizard
Valkyrie Firecracker Electro Dragon Ice Wizard Mega Knight
Inferno Tower
Goblin Gang Valkyrie Mega Knight Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Inferno Tower
Goblin Gang Firecracker Valkyrie Electro Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie Inferno Tower Electro Dragon
Goblin Gang Valkyrie Mega Knight Inferno Tower
Inferno Tower Goblin Gang Valkyrie Mega Knight
Firecracker Goblin Gang Electro Dragon Ice Wizard
Goblin Gang Valkyrie Inferno Tower Ice Wizard
Inferno Tower Mega Knight Valkyrie
Electro Dragon Mega Knight Firecracker Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Valkyrie Inferno Tower Electro Dragon
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie Inferno Tower
Firecracker Valkyrie Electro Dragon Mega Knight
Goblin Gang Inferno Tower Electro Dragon Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Inferno Tower Electro Dragon Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon
Firecracker Electro Dragon Ice Wizard
Electro Dragon
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Electro Dragon Ice Wizard
Firecracker
Firecracker Electro Dragon Ice Wizard
Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Valkyrie Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Mega Knight
Firecracker Valkyrie Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Firecracker Valkyrie Electro Dragon Ice Wizard Mega Knight
Firecracker Electro Dragon Ice Wizard
Electro Dragon Mega Knight
Firecracker
Firecracker Electro Dragon Ice Wizard
Electro Dragon Firecracker
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Goblin Gang Electro Dragon
Firecracker Electro Dragon Ice Wizard
Goblin Gang Firecracker Valkyrie Electro Dragon Mega Knight
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Electro Dragon Goblin Gang Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight

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