My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Balloon Inferno Dragon
Giant Snowball
Goblin Gang Guards Balloon Inferno Dragon
Zap
Goblin Gang Firecracker Inferno Tower Guards Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Inferno Tower Guards
The Log
Goblin Gang Firecracker Guards
Earthquake
Goblin Gang Firecracker Inferno Tower Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Valkyrie Guards Balloon Inferno Dragon
Fireball
Goblin Gang Firecracker Inferno Tower Balloon Inferno Dragon
Poison
Goblin Gang Firecracker Inferno Tower Guards Balloon
Lightning
Valkyrie Inferno Tower Balloon Inferno Dragon
Rocket
Valkyrie Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Guards Valkyrie Inferno Dragon Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Guards Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Balloon
Firecracker
Goblin Gang Valkyrie Balloon Inferno Dragon Mega Knight
Valkyrie
Balloon Goblin Gang Firecracker
Inferno Tower
Guards
Balloon
Valkyrie Goblin Gang Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Balloon

Defense Synergies 3 10

Goblin Gang
Inferno Tower Firecracker Valkyrie Guards Inferno Dragon
Firecracker
Valkyrie Goblin Gang Inferno Tower Guards Mega Knight
Valkyrie
Firecracker Goblin Gang Inferno Tower
Inferno Tower
Goblin Gang Guards Firecracker Valkyrie Mega Knight
Guards
Inferno Tower Goblin Gang Firecracker
Balloon
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Firecracker Inferno Tower Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Inferno Tower Inferno Dragon Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Inferno Tower Mega Knight Valkyrie Inferno Dragon
Inferno Tower Inferno Dragon Goblin Gang Firecracker Valkyrie Guards Mega Knight
Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie Guards Mega Knight
Inferno Tower Inferno Dragon Goblin Gang Firecracker
Valkyrie Inferno Tower Mega Knight
Inferno Tower Inferno Dragon Goblin Gang
Goblin Gang Guards Firecracker Valkyrie Inferno Tower Mega Knight
Goblin Gang Valkyrie Guards Firecracker Mega Knight
Inferno Tower Inferno Dragon Goblin Gang Firecracker
Inferno Tower Mega Knight Goblin Gang Valkyrie Guards
Valkyrie Mega Knight Goblin Gang Firecracker Guards
Inferno Tower Inferno Dragon Goblin Gang Mega Knight
Inferno Tower Goblin Gang Inferno Dragon Mega Knight
Mega Knight Goblin Gang Firecracker Valkyrie Inferno Tower
Valkyrie Mega Knight Goblin Gang Firecracker Guards
Valkyrie Firecracker Guards Inferno Dragon Mega Knight
Inferno Tower Inferno Dragon
Goblin Gang Valkyrie Mega Knight Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Mega Knight Inferno Tower
Goblin Gang Firecracker Valkyrie Inferno Dragon Mega Knight
Goblin Gang Guards Mega Knight Valkyrie Inferno Tower
Goblin Gang Valkyrie Guards Mega Knight Inferno Tower
Inferno Tower Goblin Gang Valkyrie Guards Inferno Dragon Mega Knight
Firecracker Goblin Gang
Goblin Gang Guards Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie Inferno Dragon
Mega Knight Firecracker Valkyrie Inferno Tower Inferno Dragon
Inferno Tower Goblin Gang Guards Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Inferno Tower Guards
Mega Knight Valkyrie Guards
Mega Knight Goblin Gang Valkyrie Inferno Tower Guards
Firecracker Valkyrie Mega Knight
Goblin Gang Inferno Tower Guards Firecracker Valkyrie Inferno Dragon
Valkyrie Mega Knight Firecracker Inferno Tower Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards
Firecracker
Firecracker Valkyrie Guards
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Guards
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Inferno Dragon
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker Guards
Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang Guards
Firecracker
Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker Guards
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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