My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Night Witch Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Night Witch
Giant Snowball
Goblin Gang Clone Witch Night Witch
Zap
Goblin Gang Firecracker Clone Witch Night Witch
Barbarian Barrel
Goblin Gang Firecracker Wizard Clone Witch Night Witch
The Log
Goblin Gang Firecracker Clone Witch
Earthquake
Goblin Gang Firecracker Clone Witch
Arrows
Goblin Gang Firecracker Clone Witch Night Witch
Royal Delivery
Goblin Gang Firecracker Wizard Clone Witch Night Witch Mother Witch
Fireball
Goblin Gang Firecracker Wizard Clone Witch Night Witch Mother Witch
Poison
Goblin Gang Firecracker Wizard Clone Witch Night Witch Mother Witch
Lightning
Wizard Witch Night Witch Mother Witch Goblinstein
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Clone Night Witch Mother Witch Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Clone Night Witch

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Clone
Firecracker
Goblin Gang
Wizard
Clone
Night Witch Goblin Gang Witch
Witch
Clone
Night Witch
Clone
Mother Witch
Goblinstein

Defense Synergies 0 3

Goblin Gang
Firecracker
Firecracker
Goblin Gang Night Witch
Wizard
Clone
Witch
Night Witch
Firecracker Mother Witch
Mother Witch
Night Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Goblin Gang Firecracker Witch Night Witch
Goblin Gang Witch Night Witch
Witch Night Witch Goblin Gang Firecracker
Firecracker
Goblin Gang Firecracker Night Witch Mother Witch
Goblin Gang Firecracker Wizard Witch Night Witch
Witch Goblin Gang Night Witch
Goblin Gang Firecracker Night Witch
Goblin Gang Witch Mother Witch Firecracker Wizard Night Witch
Goblin Gang Firecracker Wizard Witch Night Witch
Night Witch Goblin Gang Wizard Witch
Wizard Goblin Gang Firecracker Witch Night Witch
Goblin Gang
Goblin Gang
Wizard Goblin Gang Firecracker Witch Night Witch
Goblin Gang Firecracker Wizard Witch Night Witch
Wizard Witch Firecracker Mother Witch
Goblin Gang Wizard Firecracker Witch Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Firecracker Wizard
Goblin Gang Witch
Goblin Gang Night Witch
Goblin Gang Witch Night Witch
Firecracker Wizard Mother Witch Goblin Gang Witch
Goblin Gang Witch Night Witch
Firecracker Witch
Witch Goblin Gang
Witch
Goblin Gang Wizard Witch Night Witch
Wizard Firecracker Witch
Goblin Gang Witch Firecracker Night Witch
Firecracker Wizard Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker
Firecracker Wizard Mother Witch Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Goblin Gang Night Witch
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Night Witch
Firecracker Wizard
Firecracker Wizard Witch Mother Witch
Night Witch
Wizard
Firecracker Mother Witch Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Wizard Witch Night Witch Mother Witch
Firecracker Wizard Witch
Night Witch
Wizard Night Witch
Firecracker
Firecracker Wizard
Goblin Gang Witch Night Witch
Firecracker Wizard Witch
Goblin Gang Firecracker Wizard
Firecracker Wizard
Firecracker
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker Wizard

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