My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Goblin Drill
Giant Snowball
Goblin Gang Skeleton Army Goblin Drill Witch
Zap
Goblin Gang Firecracker Skeleton Army Goblin Drill Witch
Barbarian Barrel
Goblin Gang Firecracker Wizard Skeleton Army Goblin Drill Witch Electro Wizard
The Log
Goblin Gang Firecracker Skeleton Army Goblin Drill Witch
Earthquake
Goblin Gang Firecracker Skeleton Army Goblin Drill Witch
Arrows
Goblin Gang Firecracker Skeleton Army Goblin Drill Witch
Royal Delivery
Goblin Gang Firecracker Wizard Skeleton Army Goblin Drill Witch Electro Wizard Mother Witch
Fireball
Goblin Gang Firecracker Wizard Skeleton Army Goblin Drill Witch Electro Wizard Mother Witch
Poison
Goblin Gang Firecracker Wizard Skeleton Army Goblin Drill Witch Electro Wizard Mother Witch
Lightning
Wizard Witch Electro Wizard Mother Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Goblin Drill Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Goblin Drill Electro Wizard Mother Witch Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Skeleton Army Goblin Drill

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Goblin Drill
Firecracker
Goblin Gang Goblin Drill
Wizard
Skeleton Army
Goblin Drill
Goblin Gang Firecracker Mother Witch
Witch
Electro Wizard
Mother Witch
Goblin Drill

Defense Synergies 0 13

Goblin Gang
Firecracker Skeleton Army Goblin Drill Electro Wizard
Firecracker
Goblin Gang Skeleton Army Electro Wizard
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Goblin Gang Firecracker Wizard Goblin Drill Electro Wizard
Goblin Drill
Goblin Gang Skeleton Army Electro Wizard Mother Witch
Witch
Electro Wizard
Electro Wizard
Goblin Gang Firecracker Wizard Skeleton Army Goblin Drill Witch
Mother Witch
Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Skeleton Army Goblin Gang Firecracker Goblin Drill Witch Electro Wizard
Goblin Gang Skeleton Army Witch Goblin Drill Electro Wizard
Skeleton Army Witch Goblin Gang Firecracker Goblin Drill Electro Wizard
Firecracker Skeleton Army
Goblin Gang Skeleton Army Firecracker Electro Wizard Mother Witch
Electro Wizard Goblin Gang Firecracker Wizard Witch
Electro Wizard
Witch Goblin Gang Skeleton Army Goblin Drill
Goblin Gang Skeleton Army Firecracker Electro Wizard
Goblin Gang Skeleton Army Witch Electro Wizard Mother Witch Firecracker Wizard Goblin Drill
Goblin Gang Firecracker Wizard Witch Electro Wizard
Skeleton Army Goblin Drill Goblin Gang Wizard Witch Electro Wizard
Wizard Skeleton Army Goblin Gang Firecracker Goblin Drill Witch Electro Wizard
Skeleton Army Goblin Gang Goblin Drill Electro Wizard
Skeleton Army Goblin Gang Goblin Drill Electro Wizard
Wizard Goblin Gang Firecracker Skeleton Army Goblin Drill Witch Electro Wizard
Goblin Gang Firecracker Wizard Skeleton Army Goblin Drill Witch Electro Wizard
Wizard Goblin Drill Witch Firecracker Electro Wizard Mother Witch
Goblin Drill Electro Wizard
Goblin Gang Wizard Skeleton Army Firecracker Witch Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Witch Electro Wizard
Electro Wizard Goblin Gang Firecracker Wizard
Goblin Gang Skeleton Army Witch Electro Wizard
Goblin Gang Skeleton Army Electro Wizard
Goblin Gang Skeleton Army Goblin Drill Witch
Firecracker Wizard Mother Witch Goblin Gang Witch Electro Wizard
Goblin Gang Skeleton Army Witch Electro Wizard
Skeleton Army
Electro Wizard Firecracker Skeleton Army Witch
Witch Goblin Gang Skeleton Army Goblin Drill
Witch
Skeleton Army Electro Wizard
Skeleton Army Goblin Gang Wizard Witch
Wizard Firecracker Skeleton Army Witch
Goblin Gang Skeleton Army Witch Electro Wizard Firecracker Goblin Drill
Firecracker Wizard Witch Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker Electro Wizard
Goblin Drill
Firecracker
Wizard Firecracker
Firecracker Wizard Mother Witch Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Goblin Gang Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Goblin Drill Witch
Firecracker Wizard
Firecracker Wizard Electro Wizard
Firecracker Wizard Witch Mother Witch
Wizard
Goblin Drill
Firecracker Mother Witch Wizard Witch
Witch
Firecracker Wizard Witch Electro Wizard
Wizard Witch
Firecracker
Firecracker Wizard Witch Electro Wizard Mother Witch
Electro Wizard Firecracker Wizard Witch
Wizard
Firecracker Electro Wizard
Firecracker Wizard
Electro Wizard Goblin Gang Skeleton Army Witch
Firecracker Wizard Witch Electro Wizard
Goblin Gang Firecracker Wizard Electro Wizard
Firecracker Wizard
Firecracker
Goblin Gang Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Wizard

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