My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Cannon Cart Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Cannon Cart Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Cannon Cart
Giant Snowball
Goblin Gang Zappies
Zap
Goblin Gang Firecracker Zappies Cannon Cart
Barbarian Barrel
Goblin Gang Firecracker Zappies Cannon Cart Royal Ghost Magic Archer
The Log
Goblin Gang Firecracker Zappies Cannon Cart
Earthquake
Goblin Gang Firecracker Zappies
Arrows
Goblin Gang Firecracker Zappies
Royal Delivery
Goblin Gang Firecracker Zappies Cannon Cart Royal Ghost Magic Archer
Fireball
Goblin Gang Firecracker Zappies Cannon Cart Magic Archer
Poison
Goblin Gang Firecracker Zappies Magic Archer
Lightning
Cannon Cart Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Firecracker Royal Ghost Zappies Magic Archer Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Firecracker Royal Ghost

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Cannon Cart Royal Ghost
Firecracker
Goblin Gang Zappies Barbarian Barrel Cannon Cart Mega Knight
Zappies
Firecracker Barbarian Barrel Cannon Cart Royal Ghost Mega Knight
Barbarian Barrel
Cannon Cart Firecracker Zappies Mega Knight
Cannon Cart
Barbarian Barrel Goblin Gang Firecracker Zappies Royal Ghost Magic Archer
Royal Ghost
Goblin Gang Zappies Cannon Cart Magic Archer Mega Knight
Magic Archer
Cannon Cart Royal Ghost Mega Knight
Mega Knight
Firecracker Zappies Barbarian Barrel Royal Ghost Magic Archer

Defense Synergies 0 18

Goblin Gang
Firecracker Zappies Barbarian Barrel Cannon Cart Magic Archer
Firecracker
Goblin Gang Zappies Barbarian Barrel Mega Knight
Zappies
Goblin Gang Firecracker Barbarian Barrel Cannon Cart Mega Knight
Barbarian Barrel
Goblin Gang Firecracker Zappies Cannon Cart Magic Archer Mega Knight
Cannon Cart
Goblin Gang Zappies Barbarian Barrel Royal Ghost Magic Archer
Royal Ghost
Cannon Cart Mega Knight
Magic Archer
Goblin Gang Barbarian Barrel Cannon Cart Mega Knight
Mega Knight
Firecracker Zappies Barbarian Barrel Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Zappies Barbarian Barrel Magic Archer
Goblin Gang Firecracker Zappies Cannon Cart Mega Knight
Goblin Gang Mega Knight Zappies Cannon Cart
Goblin Gang Firecracker Zappies Cannon Cart Mega Knight
Firecracker Barbarian Barrel Mega Knight
Goblin Gang Barbarian Barrel Firecracker Zappies Cannon Cart Royal Ghost Magic Archer Mega Knight
Goblin Gang Firecracker Zappies Magic Archer
Barbarian Barrel Cannon Cart Magic Archer Mega Knight
Zappies Goblin Gang
Goblin Gang Firecracker Zappies Barbarian Barrel Cannon Cart Royal Ghost Mega Knight
Goblin Gang Firecracker Zappies Barbarian Barrel Cannon Cart Royal Ghost Magic Archer Mega Knight
Goblin Gang Firecracker Zappies Magic Archer
Mega Knight Goblin Gang Zappies Cannon Cart
Mega Knight Goblin Gang Firecracker Zappies Barbarian Barrel Cannon Cart Royal Ghost Magic Archer
Goblin Gang Zappies Cannon Cart Mega Knight
Goblin Gang Zappies Mega Knight
Mega Knight Goblin Gang Firecracker Zappies Cannon Cart
Mega Knight Goblin Gang Firecracker Zappies Barbarian Barrel Cannon Cart Royal Ghost Magic Archer
Barbarian Barrel Firecracker Zappies Cannon Cart Royal Ghost Magic Archer Mega Knight
Zappies Cannon Cart
Goblin Gang Royal Ghost Mega Knight Firecracker Zappies Barbarian Barrel Cannon Cart
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zappies Barbarian Barrel Cannon Cart Royal Ghost
Goblin Gang Firecracker Barbarian Barrel Cannon Cart Royal Ghost Magic Archer Mega Knight
Goblin Gang Zappies Mega Knight Cannon Cart
Goblin Gang Mega Knight Zappies Barbarian Barrel Cannon Cart
Goblin Gang Zappies Cannon Cart Mega Knight
Firecracker Goblin Gang Zappies Magic Archer
Goblin Gang Zappies Cannon Cart
Mega Knight Zappies Cannon Cart
Mega Knight Firecracker Zappies Barbarian Barrel Cannon Cart Magic Archer
Goblin Gang Zappies
Mega Knight Zappies Cannon Cart
Mega Knight
Cannon Cart Mega Knight Goblin Gang Zappies
Firecracker Zappies Cannon Cart Magic Archer Mega Knight
Goblin Gang Zappies Firecracker Barbarian Barrel Cannon Cart Magic Archer
Mega Knight Firecracker Zappies Barbarian Barrel Cannon Cart Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Barbarian Barrel Royal Ghost
Firecracker Barbarian Barrel Royal Ghost Magic Archer
Barbarian Barrel Cannon Cart Magic Archer
Cannon Cart Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker
Goblin Gang
Firecracker Barbarian Barrel Cannon Cart Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel Cannon Cart Magic Archer
Firecracker Barbarian Barrel Cannon Cart Magic Archer
Firecracker Barbarian Barrel Cannon Cart Magic Archer
Firecracker Barbarian Barrel Cannon Cart Magic Archer
Magic Archer Firecracker Barbarian Barrel Cannon Cart Mega Knight
Barbarian Barrel
Firecracker Barbarian Barrel Magic Archer Mega Knight
Firecracker Barbarian Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Barbarian Barrel Cannon Cart
Firecracker Barbarian Barrel Magic Archer Mega Knight
Firecracker Barbarian Barrel Royal Ghost Magic Archer
Magic Archer Mega Knight
Firecracker Barbarian Barrel Magic Archer
Firecracker Magic Archer
Firecracker Zappies
Magic Archer Mega Knight
Firecracker Zappies Magic Archer
Mega Knight
Firecracker Magic Archer
Goblin Gang Zappies Barbarian Barrel Cannon Cart Magic Archer
Firecracker Zappies Magic Archer
Barbarian Barrel
Goblin Gang Firecracker Cannon Cart Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Cannon Cart Mega Knight
Goblin Gang Firecracker Zappies Magic Archer
Firecracker Zappies Magic Archer
Firecracker Barbarian Barrel Cannon Cart Royal Ghost Magic Archer Mega Knight
Cannon Cart
Firecracker Mega Knight

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