My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Barbarian Barrel Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Goblin Cage Magic Archer Lumberjack
The Log
Goblin Gang Firecracker Elite Barbarians Goblin Cage Lumberjack
Earthquake
Goblin Gang Firecracker Goblin Cage
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Goblin Cage Magic Archer Lumberjack
Fireball
Goblin Gang Firecracker Elite Barbarians Goblin Cage Magic Archer Lumberjack
Poison
Goblin Gang Firecracker Goblin Cage Magic Archer
Lightning
Elite Barbarians Goblin Cage Magic Archer Lumberjack
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Goblin Gang Firecracker Goblin Cage Magic Archer Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Goblin Gang Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Goblin Cage
Firecracker
Goblin Gang Elite Barbarians Goblin Cage Barbarian Barrel Lumberjack
Elite Barbarians
Rage Firecracker Barbarian Barrel Lumberjack
Goblin Cage
Goblin Gang Firecracker Barbarian Barrel Magic Archer Lumberjack
Barbarian Barrel
Firecracker Elite Barbarians Goblin Cage Lumberjack
Rage
Elite Barbarians
Magic Archer
Goblin Cage Lumberjack
Lumberjack
Firecracker Elite Barbarians Goblin Cage Barbarian Barrel Magic Archer

Defense Synergies 0 14

Goblin Gang
Firecracker Goblin Cage Barbarian Barrel Magic Archer Lumberjack
Firecracker
Goblin Gang Goblin Cage Barbarian Barrel Lumberjack
Elite Barbarians
Goblin Cage
Goblin Gang Firecracker Barbarian Barrel Magic Archer Lumberjack
Barbarian Barrel
Goblin Gang Firecracker Goblin Cage Magic Archer Lumberjack
Rage
Magic Archer
Goblin Gang Goblin Cage Barbarian Barrel Lumberjack
Lumberjack
Goblin Gang Firecracker Goblin Cage Barbarian Barrel Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Barbarian Barrel Magic Archer
Elite Barbarians Lumberjack Goblin Gang Firecracker Goblin Cage
Goblin Gang Goblin Cage Lumberjack Elite Barbarians
Elite Barbarians Goblin Cage Lumberjack Goblin Gang Firecracker
Firecracker Elite Barbarians Goblin Cage Barbarian Barrel Lumberjack
Goblin Gang Barbarian Barrel Firecracker Magic Archer Lumberjack
Goblin Gang Firecracker Goblin Cage Magic Archer
Goblin Cage Barbarian Barrel Magic Archer
Goblin Gang Elite Barbarians Goblin Cage Lumberjack
Goblin Gang Elite Barbarians Firecracker Barbarian Barrel Lumberjack
Goblin Gang Firecracker Barbarian Barrel Magic Archer Lumberjack
Goblin Gang Firecracker Magic Archer
Goblin Cage Lumberjack Goblin Gang Elite Barbarians
Goblin Gang Firecracker Goblin Cage Barbarian Barrel Magic Archer Lumberjack
Elite Barbarians Goblin Gang Goblin Cage Lumberjack
Goblin Gang Elite Barbarians Goblin Cage Lumberjack
Goblin Gang Firecracker Elite Barbarians Goblin Cage Lumberjack
Goblin Cage Goblin Gang Firecracker Elite Barbarians Barbarian Barrel Magic Archer Lumberjack
Goblin Cage Barbarian Barrel Firecracker Magic Archer Lumberjack
Elite Barbarians Goblin Cage Lumberjack
Goblin Gang Firecracker Elite Barbarians Barbarian Barrel Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians Goblin Cage Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Barbarian Barrel Magic Archer Lumberjack
Goblin Gang Lumberjack Elite Barbarians Goblin Cage
Goblin Gang Lumberjack Elite Barbarians Goblin Cage Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Cage Lumberjack
Firecracker Goblin Gang Magic Archer
Goblin Gang Elite Barbarians Goblin Cage Lumberjack
Elite Barbarians Goblin Cage Lumberjack
Goblin Cage Firecracker Elite Barbarians Barbarian Barrel Magic Archer
Goblin Gang Goblin Cage
Elite Barbarians Goblin Cage Lumberjack
Elite Barbarians Goblin Cage
Elite Barbarians Goblin Gang Goblin Cage Lumberjack
Firecracker Goblin Cage Magic Archer
Goblin Gang Elite Barbarians Firecracker Goblin Cage Barbarian Barrel Magic Archer Lumberjack
Firecracker Elite Barbarians Goblin Cage Barbarian Barrel Magic Archer
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker
Goblin Gang Elite Barbarians Lumberjack
Firecracker Barbarian Barrel Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Elite Barbarians Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Magic Archer
Magic Archer Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Magic Archer
Magic Archer
Firecracker Barbarian Barrel Magic Archer
Elite Barbarians Firecracker Magic Archer
Firecracker
Elite Barbarians
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Goblin Gang Barbarian Barrel Magic Archer
Firecracker Magic Archer
Barbarian Barrel
Goblin Gang Firecracker Magic Archer Lumberjack
Firecracker Magic Archer
Firecracker Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker

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