My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Musketeer Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie Witch
The Log
Goblin Gang Firecracker Elite Barbarians Musketeer Witch
Earthquake
Goblin Gang Firecracker Elixir Collector Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie Witch
Fireball
Goblin Gang Firecracker Elite Barbarians Musketeer Elixir Collector Witch
Poison
Goblin Gang Firecracker Musketeer Elixir Collector Witch
Lightning
Elite Barbarians Musketeer Valkyrie Elixir Collector Witch
Rocket
Elite Barbarians Musketeer Valkyrie Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Musketeer Valkyrie Witch Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Firecracker Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Mirror
Firecracker
Goblin Gang Elite Barbarians Valkyrie Mirror
Elite Barbarians
Valkyrie Firecracker
Musketeer
Valkyrie Mirror
Valkyrie
Elite Barbarians Musketeer Goblin Gang Firecracker Witch
Elixir Collector
Mirror
Goblin Gang Firecracker Musketeer
Witch
Valkyrie

Defense Synergies 4 8

Goblin Gang
Musketeer Firecracker Valkyrie Mirror
Firecracker
Valkyrie Goblin Gang Musketeer Mirror
Elite Barbarians
Valkyrie
Musketeer
Goblin Gang Valkyrie Firecracker Mirror
Valkyrie
Firecracker Elite Barbarians Musketeer Goblin Gang Mirror Witch
Elixir Collector
Mirror
Goblin Gang Firecracker Musketeer Valkyrie
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie
Elite Barbarians Goblin Gang Firecracker Musketeer Valkyrie Witch
Goblin Gang Witch Elite Barbarians Musketeer Valkyrie
Elite Barbarians Witch Goblin Gang Firecracker Musketeer Valkyrie
Firecracker Elite Barbarians Valkyrie
Goblin Gang Firecracker Musketeer Valkyrie
Musketeer Goblin Gang Firecracker Witch
Musketeer Valkyrie
Witch Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Firecracker Musketeer Valkyrie
Goblin Gang Valkyrie Witch Firecracker Musketeer
Musketeer Goblin Gang Firecracker Witch
Goblin Gang Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Goblin Gang Firecracker Witch
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie Witch
Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie Witch
Valkyrie Witch Firecracker Musketeer
Elite Barbarians Musketeer
Goblin Gang Valkyrie Firecracker Elite Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Witch
Goblin Gang Firecracker Elite Barbarians Musketeer Valkyrie
Goblin Gang Elite Barbarians Musketeer Valkyrie Witch
Goblin Gang Valkyrie Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Valkyrie Witch
Firecracker Goblin Gang Musketeer Witch
Goblin Gang Elite Barbarians Musketeer Valkyrie Witch
Elite Barbarians Valkyrie
Firecracker Elite Barbarians Valkyrie Witch
Witch Goblin Gang Musketeer
Elite Barbarians Musketeer Valkyrie Witch
Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Witch
Firecracker Musketeer Valkyrie Witch
Goblin Gang Elite Barbarians Witch Firecracker Musketeer Valkyrie
Valkyrie Firecracker Elite Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Musketeer Valkyrie
Firecracker Valkyrie
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker
Firecracker
Goblin Gang Elite Barbarians Musketeer
Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer
Firecracker Musketeer
Firecracker Valkyrie Witch
Musketeer
Musketeer
Musketeer
Firecracker Valkyrie Witch
Witch
Firecracker Musketeer Witch
Musketeer Witch
Firecracker Musketeer
Elite Barbarians Firecracker Musketeer Witch
Firecracker Musketeer Witch
Elite Barbarians
Musketeer
Firecracker
Firecracker
Goblin Gang Musketeer Witch
Firecracker Musketeer Witch
Goblin Gang Firecracker Musketeer Valkyrie
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Goblin Gang Firecracker Elite Barbarians Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: