My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Valkyrie Bomb Tower Wizard
The Log
Goblin Gang Firecracker Elite Barbarians
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Valkyrie Wizard
Fireball
Goblin Gang Firecracker Elite Barbarians Bomb Tower Wizard
Poison
Goblin Gang Firecracker Bomb Tower Wizard
Lightning
Elite Barbarians Valkyrie Bomb Tower Wizard
Rocket
Elite Barbarians Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Firecracker Valkyrie Bomb Tower Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Firecracker Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Mirror
Firecracker
Goblin Gang Elite Barbarians Valkyrie Mirror Mega Knight
Elite Barbarians
Valkyrie Firecracker Wizard Mega Knight
Valkyrie
Elite Barbarians Goblin Gang Firecracker Wizard
Bomb Tower
Wizard
Elite Barbarians Valkyrie Mega Knight
Mirror
Goblin Gang Firecracker
Mega Knight
Firecracker Elite Barbarians Wizard

Defense Synergies 2 15

Goblin Gang
Firecracker Valkyrie Bomb Tower Mirror
Firecracker
Valkyrie Goblin Gang Bomb Tower Mirror Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Firecracker Elite Barbarians Goblin Gang Bomb Tower Wizard Mirror
Bomb Tower
Goblin Gang Firecracker Valkyrie Mirror
Wizard
Elite Barbarians Valkyrie Mega Knight
Mirror
Goblin Gang Firecracker Valkyrie Bomb Tower Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Elite Barbarians Bomb Tower Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Bomb Tower Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Bomb Tower Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Elite Barbarians Valkyrie Bomb Tower Mega Knight
Goblin Gang Firecracker Valkyrie Bomb Tower Mega Knight
Goblin Gang Firecracker Bomb Tower Wizard
Valkyrie Bomb Tower Mega Knight
Goblin Gang Elite Barbarians Bomb Tower
Goblin Gang Elite Barbarians Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Firecracker Bomb Tower Wizard Mega Knight
Goblin Gang Firecracker Wizard
Bomb Tower Mega Knight Goblin Gang Elite Barbarians Valkyrie Wizard
Valkyrie Bomb Tower Wizard Mega Knight Goblin Gang Firecracker
Elite Barbarians Goblin Gang Bomb Tower Mega Knight
Bomb Tower Goblin Gang Elite Barbarians Mega Knight
Bomb Tower Wizard Mega Knight Goblin Gang Firecracker Elite Barbarians Valkyrie
Bomb Tower Mega Knight Goblin Gang Firecracker Elite Barbarians Valkyrie Wizard
Valkyrie Bomb Tower Wizard Firecracker Mega Knight
Elite Barbarians Bomb Tower
Goblin Gang Valkyrie Wizard Mega Knight Firecracker Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Valkyrie Bomb Tower Wizard Mega Knight
Goblin Gang Mega Knight Elite Barbarians Valkyrie Bomb Tower
Goblin Gang Valkyrie Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Mega Knight
Firecracker Wizard Goblin Gang Bomb Tower
Goblin Gang Elite Barbarians Valkyrie Bomb Tower
Mega Knight Elite Barbarians Valkyrie Bomb Tower
Mega Knight Firecracker Elite Barbarians Valkyrie Bomb Tower
Goblin Gang
Mega Knight Elite Barbarians Valkyrie Bomb Tower
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Goblin Gang Valkyrie Bomb Tower Wizard
Wizard Firecracker Valkyrie Bomb Tower Mega Knight
Goblin Gang Elite Barbarians Firecracker Valkyrie Bomb Tower
Valkyrie Mega Knight Firecracker Elite Barbarians Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang Elite Barbarians
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Elite Barbarians Mega Knight
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight

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