My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Wall Breakers Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Wall Breakers Dark Prince Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Wall Breakers Dark Prince Skeleton King
Giant Snowball
Goblin Gang Wall Breakers Princess Skeleton King
Zap
Goblin Gang Firecracker Wall Breakers Dark Prince Princess Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Wall Breakers Dark Prince Princess Skeleton King
The Log
Goblin Gang Firecracker Elite Barbarians Wall Breakers Dark Prince Princess Skeleton King
Earthquake
Goblin Gang Firecracker Skeleton King
Arrows
Goblin Gang Firecracker Wall Breakers Princess Skeleton King
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Wall Breakers Dark Prince Princess Skeleton King
Fireball
Goblin Gang Firecracker Elite Barbarians Wall Breakers Princess Skeleton King
Poison
Goblin Gang Firecracker Princess Skeleton King
Lightning
Elite Barbarians Dark Prince Skeleton King
Rocket
Elite Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Goblin Gang Firecracker Princess Dark Prince Skeleton King Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Goblin Gang Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Dark Prince Princess Skeleton King
Firecracker
Goblin Gang Elite Barbarians Wall Breakers Dark Prince Princess
Elite Barbarians
Rage Firecracker
Wall Breakers
Firecracker Princess Skeleton King
Rage
Elite Barbarians Dark Prince
Dark Prince
Goblin Gang Firecracker Rage Princess
Princess
Goblin Gang Firecracker Wall Breakers Dark Prince
Skeleton King
Goblin Gang Wall Breakers

Defense Synergies 1 7

Goblin Gang
Firecracker Dark Prince Princess
Firecracker
Goblin Gang Dark Prince Princess
Elite Barbarians
Dark Prince
Wall Breakers
Rage
Dark Prince
Elite Barbarians Goblin Gang Firecracker Princess
Princess
Goblin Gang Firecracker Dark Prince Skeleton King
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Goblin Gang Firecracker Dark Prince
Goblin Gang Elite Barbarians Dark Prince
Elite Barbarians Goblin Gang Firecracker Dark Prince Skeleton King
Firecracker Elite Barbarians Dark Prince Princess
Goblin Gang Firecracker Dark Prince
Goblin Gang Firecracker Princess
Goblin Gang Elite Barbarians Princess Skeleton King
Goblin Gang Elite Barbarians Firecracker Dark Prince
Goblin Gang Firecracker Dark Prince Princess Skeleton King
Goblin Gang Firecracker Princess
Goblin Gang Elite Barbarians Dark Prince
Goblin Gang Firecracker Dark Prince Princess Skeleton King
Elite Barbarians Goblin Gang Skeleton King
Goblin Gang Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Dark Prince
Goblin Gang Firecracker Elite Barbarians Dark Prince
Firecracker Dark Prince Princess
Elite Barbarians
Goblin Gang Dark Prince Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Dark Prince
Goblin Gang Firecracker Elite Barbarians
Goblin Gang Elite Barbarians Dark Prince
Goblin Gang Dark Prince Elite Barbarians
Goblin Gang Elite Barbarians Dark Prince
Firecracker Goblin Gang Princess
Goblin Gang Dark Prince Elite Barbarians
Elite Barbarians Dark Prince
Firecracker Elite Barbarians Dark Prince
Goblin Gang
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Goblin Gang Skeleton King
Firecracker Princess
Goblin Gang Elite Barbarians Firecracker Dark Prince Skeleton King
Firecracker Elite Barbarians Dark Prince Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker
Goblin Gang Elite Barbarians
Firecracker Dark Prince Princess
Firecracker Princess
Firecracker Elite Barbarians Princess
Firecracker Princess
Princess Firecracker Elite Barbarians
Firecracker Princess
Firecracker Princess
Firecracker Dark Prince Princess
Firecracker Princess
Princess
Firecracker Dark Prince Princess
Firecracker Princess
Princess
Firecracker
Elite Barbarians Firecracker Princess
Firecracker
Elite Barbarians
Firecracker Princess
Firecracker Princess
Goblin Gang Dark Prince Princess
Firecracker Princess
Goblin Gang Firecracker Dark Prince Princess
Firecracker Princess Skeleton King
Firecracker Elite Barbarians Dark Prince
Goblin Gang Firecracker Elite Barbarians Princess Skeleton King
Firecracker Princess
Firecracker Dark Prince Princess
Firecracker

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