My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Giant Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Executioner P.E.K.K.A Ice Wizard Mother Witch
Fireball
Goblin Gang Executioner Ice Wizard Mother Witch
Poison
Goblin Gang Executioner Ice Wizard Mother Witch
Lightning
Executioner Ice Wizard Mother Witch
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner P.E.K.K.A Electro Giant Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Ice Wizard Freeze Mother Witch Executioner P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Ice Wizard Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A
Freeze
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Goblin Gang Executioner The Log Ice Wizard Mother Witch
Electro Giant
Mother Witch
The Log
Executioner P.E.K.K.A
Ice Wizard
P.E.K.K.A
Mother Witch
P.E.K.K.A Electro Giant

Defense Synergies 1 9

Goblin Gang
P.E.K.K.A The Log Ice Wizard
Freeze
Executioner
The Log
P.E.K.K.A
The Log Goblin Gang Ice Wizard
Electro Giant
Ice Wizard
The Log
P.E.K.K.A Goblin Gang Executioner Ice Wizard Mother Witch
Ice Wizard
Goblin Gang P.E.K.K.A Electro Giant The Log Mother Witch
Mother Witch
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
P.E.K.K.A Goblin Gang Executioner The Log Ice Wizard
Goblin Gang P.E.K.K.A Freeze Executioner Ice Wizard
P.E.K.K.A Goblin Gang Ice Wizard
P.E.K.K.A The Log
Goblin Gang Freeze The Log Executioner Ice Wizard Mother Witch
Goblin Gang Freeze Executioner Ice Wizard
P.E.K.K.A Electro Giant The Log
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Ice Wizard
Goblin Gang Executioner Ice Wizard Mother Witch Freeze Electro Giant The Log
Executioner Goblin Gang Ice Wizard
P.E.K.K.A Goblin Gang Freeze The Log Ice Wizard
Executioner Goblin Gang Freeze P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Freeze P.E.K.K.A Electro Giant The Log
Goblin Gang Executioner P.E.K.K.A
Goblin Gang Executioner The Log Ice Wizard
Freeze Executioner The Log Ice Wizard Mother Witch
P.E.K.K.A
Goblin Gang Executioner P.E.K.K.A Electro Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Giant
Goblin Gang Executioner The Log
Goblin Gang P.E.K.K.A The Log
Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Executioner
Executioner Electro Giant Mother Witch Goblin Gang Freeze Ice Wizard
Goblin Gang P.E.K.K.A Ice Wizard
P.E.K.K.A
Freeze P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Electro Giant The Log
P.E.K.K.A Goblin Gang Executioner
Executioner Electro Giant
Goblin Gang Electro Giant Freeze Executioner P.E.K.K.A The Log
Executioner Freeze P.E.K.K.A Electro Giant The Log Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Executioner The Log Ice Wizard
The Log
Freeze The Log
Executioner The Log
Executioner Electro Giant Mother Witch Freeze Ice Wizard
Executioner The Log
The Log Freeze Executioner Ice Wizard
The Log
Goblin Gang
The Log
Executioner
Executioner The Log
Freeze
The Log
Executioner The Log
Executioner The Log
Freeze
Executioner The Log
Electro Giant The Log Mother Witch
The Log
The Log
The Log
Freeze Electro Giant The Log Mother Witch Executioner Ice Wizard
The Log Executioner Ice Wizard
The Log
The Log
Executioner Electro Giant Ice Wizard Mother Witch
Freeze Electro Giant
The Log
Freeze
P.E.K.K.A
The Log
Goblin Gang Freeze
Executioner Ice Wizard
Freeze
The Log
Goblin Gang Executioner
The Log Executioner
Electro Giant
Executioner P.E.K.K.A
Electro Giant Goblin Gang Freeze The Log
Executioner
Freeze Executioner Electro Giant The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: