My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit
Giant Snowball
Goblin Gang Goblin Hut Goblin Barrel Little Prince
Zap
Goblin Gang Goblin Hut Goblin Barrel Bandit Little Prince
Barbarian Barrel
Goblin Gang Goblin Hut Wizard Goblin Barrel Bandit Little Prince
The Log
Goblin Gang Goblin Hut Goblin Barrel Bandit Little Prince
Earthquake
Goblin Gang Goblin Hut Goblin Barrel
Arrows
Goblin Gang Goblin Hut Goblin Barrel Little Prince
Royal Delivery
Goblin Gang Goblin Hut Wizard Goblin Barrel Bandit Little Prince
Fireball
Goblin Gang Goblin Hut Wizard Goblin Barrel Bandit Little Prince
Poison
Goblin Gang Goblin Hut Wizard Little Prince
Lightning
Goblin Hut Wizard Bandit Little Prince
Rocket
Goblin Hut Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Bandit Little Prince Goblin Hut Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Goblin Hut Bandit
Goblin Hut
Goblin Gang Goblin Barrel The Log Bandit Mega Knight
Wizard
Bandit Mega Knight
Goblin Barrel
Goblin Gang Goblin Hut Bandit Mega Knight
The Log
Goblin Hut Bandit Mega Knight Little Prince
Bandit
Goblin Gang Goblin Hut Wizard Goblin Barrel The Log Mega Knight Little Prince
Mega Knight
Goblin Hut Wizard Goblin Barrel The Log Bandit
Little Prince
The Log Bandit

Defense Synergies 0 13

Goblin Gang
Goblin Hut The Log Bandit
Goblin Hut
Goblin Gang Wizard Bandit
Wizard
Goblin Hut The Log Bandit Mega Knight
Goblin Barrel
The Log
Goblin Gang Wizard Bandit Mega Knight Little Prince
Bandit
Goblin Gang Goblin Hut Wizard The Log Mega Knight Little Prince
Mega Knight
Wizard The Log Bandit
Little Prince
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard The Log
Goblin Gang Goblin Hut The Log Bandit Mega Knight
Goblin Gang Goblin Hut Mega Knight Bandit
Goblin Hut Goblin Gang Bandit Mega Knight
The Log Mega Knight
Goblin Gang The Log Bandit Mega Knight
Goblin Gang Goblin Hut Wizard Little Prince
The Log Bandit Mega Knight
Goblin Gang Goblin Hut
Goblin Gang Bandit Mega Knight Little Prince
Goblin Gang Goblin Hut Wizard The Log Bandit Mega Knight
Goblin Gang Goblin Hut Wizard
Goblin Hut Mega Knight Goblin Gang Wizard The Log Bandit
Wizard Mega Knight Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Bandit Mega Knight
Goblin Gang Goblin Hut The Log Bandit Mega Knight
Wizard Mega Knight Goblin Gang Goblin Hut
Mega Knight Goblin Gang Goblin Hut Wizard The Log Bandit Little Prince
Wizard The Log Goblin Hut Bandit Mega Knight Little Prince
Goblin Hut
Goblin Gang Wizard Mega Knight The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblin Hut Bandit
Bandit Goblin Gang Wizard The Log Mega Knight
Goblin Gang Bandit Mega Knight Goblin Hut The Log
Goblin Gang Mega Knight The Log Bandit
Goblin Gang Goblin Hut Bandit Mega Knight
Wizard Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Bandit
Mega Knight
Mega Knight Goblin Hut The Log Bandit
Goblin Gang Goblin Hut
Mega Knight Goblin Hut
Mega Knight The Log
Mega Knight Goblin Gang Wizard Bandit
Wizard Mega Knight
Goblin Gang Goblin Hut The Log Little Prince
Mega Knight Goblin Hut Wizard The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
Goblin Hut The Log Bandit
The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Goblin Gang
Wizard The Log Bandit
Wizard
Goblin Hut The Log Bandit
Bandit
Goblin Hut The Log
Goblin Hut Wizard The Log Bandit
Goblin Hut Wizard The Log Bandit Mega Knight
Wizard The Log Bandit Mega Knight
Wizard The Log Mega Knight Little Prince
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight Little Prince
The Log Wizard Bandit
Wizard The Log Bandit Mega Knight
The Log Bandit
Wizard Little Prince
Goblin Hut Wizard
Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log
Goblin Gang Goblin Hut Bandit
Wizard
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard
Mega Knight
Goblin Gang The Log
The Log Bandit Mega Knight Little Prince
Wizard Mega Knight

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