My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Hunter Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Miner
Giant Snowball
Goblin Gang Wall Breakers Electro Dragon Miner Little Prince
Zap
Goblin Gang Wall Breakers Little Prince
Barbarian Barrel
Goblin Gang Goblin Cage Wall Breakers Hunter Little Prince
The Log
Goblin Gang Goblin Cage Wall Breakers Hunter Little Prince
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang Wall Breakers Little Prince
Royal Delivery
Goblin Gang Goblin Cage Wall Breakers Hunter Electro Dragon Miner Little Prince
Fireball
Goblin Gang Goblin Cage Wall Breakers Hunter Electro Dragon Little Prince
Poison
Goblin Gang Goblin Cage Hunter Electro Dragon Little Prince
Lightning
Goblin Cage Hunter Electro Dragon Little Prince
Rocket
Hunter Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Miner Little Prince Goblin Cage Poison Hunter Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Miner Little Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Goblin Cage
Goblin Cage
Goblin Gang Wall Breakers Hunter Miner
Wall Breakers
Miner Goblin Cage
Poison
Miner Electro Dragon
Hunter
Goblin Cage
Electro Dragon
Poison Miner Little Prince
Miner
Goblin Gang Wall Breakers Poison Goblin Cage Electro Dragon
Little Prince
Electro Dragon

Defense Synergies 0 5

Goblin Gang
Goblin Cage Miner
Goblin Cage
Goblin Gang Poison Hunter Electro Dragon
Wall Breakers
Poison
Goblin Cage
Hunter
Goblin Cage
Electro Dragon
Goblin Cage
Miner
Goblin Gang
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Dragon
Hunter Goblin Gang Goblin Cage Electro Dragon
Goblin Gang Goblin Cage Hunter Electro Dragon
Goblin Cage Hunter Goblin Gang Electro Dragon
Goblin Cage Poison
Goblin Gang Hunter Electro Dragon
Hunter Goblin Gang Goblin Cage Poison Electro Dragon Little Prince
Goblin Cage Poison Electro Dragon
Hunter Goblin Gang Goblin Cage
Goblin Gang Hunter Miner Little Prince
Goblin Gang Poison Hunter Electro Dragon
Hunter Goblin Gang Poison Electro Dragon
Goblin Cage Hunter Goblin Gang Electro Dragon
Goblin Gang Goblin Cage Poison Hunter Electro Dragon
Goblin Gang Goblin Cage Hunter
Goblin Gang Goblin Cage Hunter
Goblin Gang Goblin Cage Poison Hunter Electro Dragon
Goblin Cage Goblin Gang Hunter Electro Dragon Little Prince
Goblin Cage Poison Hunter Electro Dragon Little Prince
Goblin Cage Hunter
Goblin Gang Poison Hunter Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage
Poison Goblin Gang Hunter Electro Dragon Miner
Goblin Gang Goblin Cage Hunter Electro Dragon
Goblin Gang Hunter Goblin Cage
Goblin Gang Goblin Cage Hunter
Poison Goblin Gang Hunter Electro Dragon
Goblin Gang Goblin Cage Hunter
Goblin Cage Hunter
Goblin Cage Electro Dragon Poison
Goblin Gang Goblin Cage
Goblin Cage Hunter Electro Dragon
Goblin Cage Poison
Goblin Gang Goblin Cage Hunter
Goblin Cage Electro Dragon
Goblin Gang Electro Dragon Goblin Cage Poison Hunter Little Prince
Poison Goblin Cage Hunter Electro Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Electro Dragon Miner
Poison Electro Dragon Miner
Poison
Poison
Poison Hunter Electro Dragon
Poison
Poison Hunter Electro Dragon
Poison Miner Electro Dragon
Goblin Gang Poison Electro Dragon
Poison Miner Electro Dragon
Poison Electro Dragon
Poison Hunter Miner
Poison Electro Dragon
Poison
Poison Hunter Electro Dragon
Poison Electro Dragon
Poison
Poison Hunter Electro Dragon
Poison Electro Dragon Miner Little Prince
Poison
Poison
Poison Electro Dragon
Poison Hunter Electro Dragon Little Prince
Poison Miner Hunter Electro Dragon
Poison Electro Dragon Miner
Poison Miner
Poison Hunter Electro Dragon Little Prince
Electro Dragon Poison
Poison Hunter Electro Dragon Miner
Poison Electro Dragon
Poison
Goblin Gang Electro Dragon
Poison Hunter Electro Dragon
Poison Miner Goblin Gang Hunter Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Goblin Gang Poison
Poison Electro Dragon
Poison Electro Dragon Miner Little Prince
Electro Dragon

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