My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Cannon Cart
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Cannon Cart
Barbarian Barrel
Goblin Gang Cannon Cart Ice Wizard Magic Archer
The Log
Goblin Gang Hog Rider Cannon Cart
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Cannon Cart Ice Wizard Magic Archer
Fireball
Goblin Gang Hog Rider Cannon Cart Ice Wizard Magic Archer
Poison
Goblin Gang Ice Wizard Magic Archer
Lightning
Cannon Cart Ice Wizard Magic Archer
Rocket
Hog Rider Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Ice Wizard Magic Archer Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Ice Wizard Hog Rider Freeze Magic Archer Cannon Cart Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Ice Wizard Hog Rider

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Cannon Cart
Hog Rider
Goblin Gang Freeze The Log Cannon Cart Magic Archer
Freeze
Hog Rider
Cannon Cart
The Log Goblin Gang Hog Rider Magic Archer
The Log
Hog Rider Cannon Cart Magic Archer
Ice Wizard
Magic Archer
Hog Rider Cannon Cart The Log
Goblin Machine

Defense Synergies 0 8

Goblin Gang
Cannon Cart The Log Ice Wizard Magic Archer
Hog Rider
Freeze
Cannon Cart
Goblin Gang Ice Wizard Magic Archer
The Log
Goblin Gang Ice Wizard Magic Archer
Ice Wizard
Goblin Gang Cannon Cart The Log
Magic Archer
Goblin Gang Cannon Cart The Log
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log Magic Archer
Goblin Gang Cannon Cart The Log Ice Wizard
Goblin Gang Freeze Cannon Cart Ice Wizard
Goblin Gang Cannon Cart Ice Wizard
The Log
Goblin Gang Freeze The Log Cannon Cart Ice Wizard Magic Archer
Goblin Gang Freeze Ice Wizard Magic Archer
Cannon Cart The Log Magic Archer
Goblin Gang Ice Wizard
Goblin Gang Cannon Cart Ice Wizard
Goblin Gang Ice Wizard Freeze Cannon Cart The Log Magic Archer
Goblin Gang Ice Wizard Magic Archer
Goblin Gang Freeze Cannon Cart The Log Ice Wizard
Goblin Gang Freeze Cannon Cart The Log Magic Archer
Goblin Gang Cannon Cart
Goblin Gang Freeze The Log
Goblin Gang Cannon Cart
Goblin Gang Cannon Cart The Log Ice Wizard Magic Archer
Freeze The Log Cannon Cart Ice Wizard Magic Archer
Cannon Cart
Goblin Gang Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart
Goblin Gang Cannon Cart The Log Magic Archer
Goblin Gang Cannon Cart The Log
Goblin Gang Cannon Cart The Log
Goblin Gang Cannon Cart
Goblin Gang Freeze Ice Wizard Magic Archer
Goblin Gang Cannon Cart Ice Wizard
Cannon Cart
Freeze Cannon Cart The Log Magic Archer
Goblin Gang
Cannon Cart
The Log
Cannon Cart Goblin Gang
Cannon Cart Magic Archer
Goblin Gang Freeze Cannon Cart The Log Magic Archer
Freeze Cannon Cart The Log Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
The Log Ice Wizard Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart Freeze The Log
The Log Magic Archer
Freeze Ice Wizard Magic Archer Goblin Machine
The Log Magic Archer
The Log Freeze Ice Wizard Magic Archer
The Log
Goblin Gang
Cannon Cart The Log Magic Archer Goblin Machine
Magic Archer
Cannon Cart The Log Magic Archer
Freeze Cannon Cart Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart The Log Magic Archer
Magic Archer Cannon Cart The Log
Freeze
The Log Magic Archer Goblin Machine
The Log Magic Archer Goblin Machine
The Log Magic Archer
The Log
Cannon Cart The Log
Freeze The Log Ice Wizard Magic Archer Goblin Machine
The Log Ice Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
Ice Wizard Magic Archer
Freeze
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
Goblin Gang Freeze Cannon Cart Magic Archer
Ice Wizard Magic Archer
Freeze
The Log
Goblin Gang Cannon Cart Magic Archer
The Log Magic Archer
Cannon Cart
Goblin Gang Freeze The Log Magic Archer
Magic Archer
Freeze Cannon Cart The Log Magic Archer
Cannon Cart

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