My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Balloon Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Balloon
Zap
Goblin Gang Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Skeleton Army Giant Skeleton
The Log
Goblin Gang Hog Rider Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Hog Rider Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Wizard Skeleton Army Balloon Giant Skeleton
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Skeleton Army Balloon
Poison
Goblin Gang Inferno Tower Wizard Skeleton Army Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Hog Rider Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Hog Rider Freeze Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Hog Rider Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Balloon Giant Skeleton
Hog Rider
Goblin Gang Freeze Wizard Balloon Giant Skeleton
Inferno Tower
Wizard
Hog Rider Balloon Giant Skeleton
Skeleton Army
Freeze
Hog Rider Balloon
Balloon
Freeze Goblin Gang Hog Rider Wizard Giant Skeleton
Giant Skeleton
Goblin Gang Hog Rider Wizard Balloon

Defense Synergies 2 7

Goblin Gang
Inferno Tower Skeleton Army Giant Skeleton
Hog Rider
Inferno Tower
Goblin Gang Skeleton Army
Wizard
Skeleton Army Freeze Giant Skeleton
Skeleton Army
Inferno Tower Goblin Gang Wizard Freeze Giant Skeleton
Freeze
Wizard Skeleton Army
Balloon
Giant Skeleton
Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeleton Army Goblin Gang
Goblin Gang Inferno Tower Skeleton Army Freeze Giant Skeleton
Inferno Tower Skeleton Army Goblin Gang
Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Freeze
Inferno Tower Goblin Gang Wizard Freeze
Inferno Tower Giant Skeleton
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower Giant Skeleton
Goblin Gang Skeleton Army Wizard Freeze Giant Skeleton
Inferno Tower Goblin Gang Wizard
Inferno Tower Skeleton Army Goblin Gang Wizard Freeze Giant Skeleton
Wizard Skeleton Army Goblin Gang Freeze
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang Freeze
Wizard Goblin Gang Inferno Tower Skeleton Army
Goblin Gang Wizard Skeleton Army
Wizard Freeze Giant Skeleton
Inferno Tower
Goblin Gang Wizard Skeleton Army Giant Skeleton
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Inferno Tower Giant Skeleton
Goblin Gang Wizard
Goblin Gang Skeleton Army Giant Skeleton Inferno Tower
Goblin Gang Skeleton Army Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Goblin Gang Skeleton Army
Wizard Goblin Gang Freeze
Goblin Gang Skeleton Army Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army
Freeze Giant Skeleton Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Inferno Tower Wizard
Wizard Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Freeze Giant Skeleton
Inferno Tower Wizard Freeze Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton
Wizard
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Goblin Gang
Wizard
Wizard
Freeze
Wizard
Wizard
Freeze
Wizard
Wizard
Giant Skeleton
Wizard
Freeze Wizard
Wizard
Wizard
Wizard
Wizard Freeze
Wizard
Freeze
Giant Skeleton
Wizard
Goblin Gang Skeleton Army Freeze
Wizard
Freeze
Goblin Gang Wizard
Wizard
Giant Skeleton
Goblin Gang Freeze Giant Skeleton
Freeze Giant Skeleton
Wizard

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